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Piggy Wiki
Build Mode Tutorial (Link Events) Blocks and NPCs Materials and Colors Shop Badges

The user interface (UI) of Build Mode, along with the default map setup

The user interface (UI) of Build Mode, along with the default map setup

Build Mode is a feature in Piggy that allows players to build, play and share their own maps. It was released on June 28th, 2020, and came with the Mousy skin.

Maps are built using a system where players can place a selection of objects in a block grid. Some objects have functionality, which allows to add interactivity, or make advanced contraptions to create logic and control the environment.

Every player has their own Build Mode server. As the owner, they have full control over the server and players within it. Players can play on servers together, or work on them in such manner. Players can share their maps through the server list, or by allowing their map to be hosted by other players.

Creation Tools[]

Building[]

The server owner and team builders, who are selected by the owner, can edit the map. They can manipulate objects within the map, and the said map's structure.

They can pick from a selection of objects from a menu. These are split into the following categories:

The picker menu for objects

The picker menu for objects

  • Basic — simple 3D shapes
  • Items — objects that can be picked up into a player's inventory
  • Lights — objects that emit lighting
  • Decorations — decorative objects
  • NPCs — interactive non-playable characters
  • Events — interactive objects
  • Links — objects of various purpose that can be linked to each other. Input blocks do special actions when powered with a power source. Can be used for calculation, or as interactive elements
  • Audio Links — category of links used for playing and manipulating audio
  • See Build Mode/Blocks and NPCs for a full list of objects.
The tab selector

The tab selector

Objects can be rotated 90° clockwise (by pressing 'R' key if on PC), and tilted 90° clockwise (by pressing 'T' key if for PC). Some objects can be fully or partially applied colors and materials. These can be independently picked from their two respective lists. See Build Mode/Materials and Colors for a full list of materials and colors.

Builders have access to a set of tools to manipulate objects. These include:

  • Destroy Tool — used to delete objects
  • Build Tool — used to place objects
  • Colour Fill Tool — used to apply color and material to an object
  • Colour Picker Tool — used to copy color and material of an object
  • Resize Tool — used to resize an object in selected directions (only works on a small number of objects)
  • Move Tool — used to move an object in a selected direction

Links[]

Links are objects that can be linked to each other. There are link objects that emit power, and link objects that receive and react to power. Objects that emit power can be linked to objects that receive power in order to power the latter. Objects that receive power have special functionality: some can be interactive elements, and some can be used for calculation or special events.

There are a few groups of links (some not officially established):

  • Triggers — blocks that emit power upon specific interactions. These do not appear visually nor are intangible during gameplay
  • Gates — objects that store and process information, and emit power depending on the result
  • Event blocks — blocks that make special events happen upon receiving power. These can affect player or round status, and map environment. These do not appear visually nor are intangible during gameplay
  • Powered objects — objects that do special actions upon receiving power. Unlike event blocks, these are purely environmental and can have visual appearance or be tangible during gameplay

Cutscene Creator[]

With the Cutscene Creator, you're able to create custom cutscenes that play every time you escape a map, or when you start a map. You're able to select actors and their expressions (Sad, Angry, Talk, None for most characters except Infected, Player, and Finley who has his own unique expressions). Although the player is stuck with none no matter what. Actors can also walk using the walk setting on the selected character. You're also able to place down cameras (the camera symbol indicates the location of the camera, and the eye symbol indicates where the camera is pointing). Additionally, you can select transitions (Move Camera, Fade In/out or none at all). You can also type in what the actors say in the talking box. And lastly, you can add music to scenes and rename scenes.

NPC Creator[]

The NPC Creator is a menu-based editor which allows to create appearance and assign sound effects for Custom NPCs. The user can store and modify NPC skins through save slots.

A skin's appearance can be customized by applying items from Roblox's avatar marketplace. This is done by inputting the items' IDs. Additionally, its body parts can be individually colored with a preset palette. The user can assign sounds for the skin's actions or ambience by specifying the sounds' Roblox asset marketplace IDs.

Management Menu[]

"Come on, Georgie! Why can't you keep up with us?" - Zuzy

This section contains outdated information due to recent updates. You can help the Piggy Wiki by updating its content.
Information to Update: Lacks information on Custom NPC Creator.
ZuzyNPCRedesign

The hamburger icon on the tab selector opens a management menu. It contains the following features:

Name Sub-Features Usage
Play
  • Mode - Allows you to choose the gamemode.
  • Choosing Piggy - Allows you to choose a player as Piggy/traitor or randomize it.
Starting up the game on your map with the specified gamemode.
Settings
  • Hard Mode - Disables survivor abilities.
  • First Person - Locks the players' camera in 1st person view and adds a dark environment, similarly to how it's in Breakout.
  • Change Bot Skin - Allows to pick a skin from the list for the Piggy bot.
  • Privacy - Allows to limit who can join your server:
    • Private (only you),
    • Public (everyone),
    • Friends (only you and your friends on Roblox).
  • Server Discoverable - Allows to hide/show your server on the Server List.
  • Double Jump to Noclip - Allows to switch to/from noclipping by quickly pressing the Space Bar twice.
  • Tap to Build - While activated, actions requiring selecting an object and pressing a button (for example, pressing "Build" to build a block) are done automatically once the object is selected.
  • Time of Day - Allows to switch between daytime and nighttime.
  • Kick - Allows to kick specified players from your server.
  • Team Build - Allows to give players on your server building abilities, as well as a limited access to the settings.
  • Teleport to Build Mode Spawn - Teleports to the point, where you appear once the map loads.
  • Teleport to Player Spawn - Teleports you to the Player Spawn event on your map.
  • Teleport to Piggy Spawn - Teleports you to the Piggy Spawn event on your map.
  • Whitelist - Allows specified players to join your server regardless of its privacy settings.
  • Return to Piggy (Main Game) - Teleports you to the main menu of Piggy.
Personalizing your map, controls and more to your needs or likings, as well as helping with the building and moderating processes with useful tools.
Save None Saving your maps to one of 12 map slots (by overriding their contains),

or changing their names both in the saving menu and the Server List.

Load None Loading your maps in and seeing their memory sizes (like in kB).
Cutscene Creator
  • Scene management - Allows to manage cutscenes by deleting, swapping in order, copying or editing their scenes.
Making cutscenes that can play at the beginning of the round and after escaping.

Server List[]

Server list

The Server List is a menu that shows a list of operating servers along with their statistics. A server's owner can choose whether to show their server on the Server List or not in the settings.

Servers are displayed as cards in a grid formation. Said cards show server name, thumbnail, the server owner's account name (which starts with @), rating, genre, current amount of players and the maximum thereof allowed. The list of servers refreshes every 15 seconds. Players can search for servers by server name, or server owner's name. They can also filter maps by genre (assigned by owner), or order them by: most/least players, highest/lowest rating, and ascending/descending.

Gamepasses[]

Main Article: Gamepasses#Build Mode Save Slots

Sneak Peeks[]

Main Article: Sneak Peeks#Build Mode Sneak Peeks

Glitches[]

  • If the owner leaves or gets disconnected, then rejoins, they can't stop the game.
  • The Soldier NPCs randomly start to float upwards and levitate while still moving around.
  • If you escape while holding the Magnifying Glass item, you still have the effect on your screen.
  • If you start a game and players are near any hostile NPCs (Except for Mr. P, Grandmother, or the hostile Doggy), they will be activated and/or kill those players before the game fully starts.
    • Sometimes they will kill you but you will still be spawned into the map with your camera locked onto whoever killed you.
    • Additionally, the Chasing Hand can also grab you before the game starts if you stand near it, automatically teleporting you to the Hand Drop Point or survivor spawn when the round starts.
    • This is also the case for touch triggers, causing them to active before the game starts.
  • If you end the game before Piggy's 30 second countdown starts, instead of ending the round, Piggy will spawn upon the game starting.
  • In the Infection gamemode, your screen will turn black for a few seconds after turning infected whenever you get captured by Piggy. You have control of your character in this period.
  • When the round ends, your screen can be covered in the Loading screen. It can be fixed by starting or ending the game, depending on whether you're playing a round.
    • Sometimes, you have no choice but to rejoin the map.
  • The Small Cupboard causes shadows to appear underneath it, even if it's on top of another platform.
    • Seeing how people used this to make their maps darker, MiniToon added a dedicated Shadow Block.
  • The Player has no walking animation in the cutscenes if they are R15.
    • The Walkspeed of this character is at 16 which is slightly faster than other cutscene NPCs.
  • Clicking during an intro cutscene can cause your camera to not focus on the cutscene.
  • You can go over the scene limit of intro and outro cutscene scenes by copying previous scenes.
  • Sometimes when deleting a scene in a cutscene, the scene order might get messed up.
  • The Rope Event doesn't work for most infected skins and doesn't work on any bots (it is unclear whether it's supposed to work for bots or not).
  • Items found inside cauldron events don't respawn.
  • Items spawned from item spawn blocks respawn around half a block down where they should spawn.
  • Sometimes when equipping the Magnifying Glass item while picking up another item at the same time, you can have the Magnifying Glass effect on your screen and be able to see the Magnifying Glass Blocks while not actually having the Magnifying Glass equipped.
  • When a Decoy is placed, it sometimes vanishes for no reason.
  • The Grandmother NPC and the second bot spawned during Swarm stop moving when they touch slow or speed blocks.
  • When the Ombra or Frostiggy bots come in contact with the Slide Blocks, they will have a hard time moving around and be extremely slow.
    • This may happen due to the fact that Ombra and Frostiggy slide normally, even when not on Slide Blocks, which makes it even harder for them to walk on Slide Blocks.
  • When a Team Builder resizes or moves something, it will create multiple issues when building for other people, such as creating an invisible barrier you are unable to place blocks on in the location the moved/resized block previously was, or you not being able to place blocks on top of the moved/resized blocks.
  • When someone escapes there's a chance that the cutscene won't play, but the game will still think the player is in a cutscene, making the round never end until the player leaves the game.
  • Piggy can't watch intro cutscenes. They still need to wait for the span of the intro before the 30 second spawn delay starts.
  • When joining mid-round, your UI might bug out and things such as jumpscare cameras or the fade effect you get from teleporting don't work. When this glitch is occuring, you will likely still have the crouch and Ability buttons after the game ends, but they will be unusable.
    • The loading screen also won't work, which will make the game look as if it froze.
  • The chasing hand can grab you while another chasing hand is lifting you into the air.
  • When Soldier is selected as the bot for a Build Mode map through the 'use my equipped skin' option, the bot, once stunned, is stunned infinitely for the round. This doesn't happen if it's first person mode.
    • It is believed this is because MiniToon forgot to change the stun script from the Soldier NPCs to the normal script. Soldier (Black) does not have this glitch.
  • Almost any bot that is selected through the 'use my equipped skin' option doesn't respawn if they fall off the map, even if they are a bot that can be picked outside the 'use my equipped skin' option.
    • When Piggy is selected as the bot through the 'use my equipped skin' option, and she falls off the map, bots will infinitely spawn until the round ends. This doesn't happen if there are Patrol Points on the map.
  • Sometimes, bots selected through the 'use my equipped skin' option use their falling animation instead of their walking animation after jumping off something.
  • Sometimes when it's first person mode, Duocara won't have a theme.
  • If Fergus, Marley Russell, Kona, Phenna, Silzous, Mimi, Angel, Devil, Giraffy, Badgy (Alternate), Skelly, Kamosi, Kamosi (Alternate), Willow, Owell, Gryffyn, Carver, Eelektra, or Meisery is the bot through the ‘use my equipped skin’ option, they have issues killing survivors who stand still.
  • If Eelektra, Blatt, or ??? is the bot through the ‘use my equipped skin’ option and it's first person mode, there is a chance it will play Ombra's theme instead of their theme.
  • The text that says what you have selected is missing the last word on Mobile.
    • Additionally, the Smooth cylinder corner, the smooth cylinder T-shape, the thin transparent wall, and the Custom Invisible Light Block are missing the last word in the UI for the name of the object.
  • The Mr. P NPC can be stunned by the Pony, Zizzy, Doggy, and Giraffy NPCs. This doesn't actually stun him but just makes him unable to move. He will still turn towards the player and will still shoot them if in range; he can also kill if walked into. He returns to normal after getting a kill.
  • On certain maps, if you pick up either the Gun or the Crossbow, load them, then put them down, then pick them back up, they will lose all of their ammo.
  • The Prototype skin has a bug in Build Mode where any chasing hands will ignore all other players and instead try to grab them, even if they are out of the chasing hand's range.
  • The Willow enemy NPC is unable to be stunned by the Georgie NPC.
  • All NPCs (Except for The Prototype, Friend, The Hand, and the Sentinels) can collide with each other.
    • Despite The Prototype, Friend, and the Sentinels not having collision with other NPCs, they still collide with Scry.
  • Scry often gets stuck walking in place once they reach a patrol point.
  • The friendly Willow NPC can be knocked out by the Doggy, Zizzy, and Georgie friendly NPCs, causing her to freeze for the rest of the round.
    • The 8/23/2024 update claims to have fixed the bug for all friendly NPCs, but only fixed the Pony and Giraffy NPCs.
  • If a Custom NPC uses a body package other than Blocky, it is extremely likely it will clip into the ground and slide everywhere.
  • If a builder clicks during a cutscene, their camera will be placed where they were before the game started. They can also interact with items and gain those items when the game starts.
  • Piggy (Distorted)'s jumpscare sound plays at an incorrect time.
  • When ??? is selected as the bot through the 'use my equipped skin' option, the bot has a slightly slower crawling animation than the skin and bot in the Hidden Ending.
    • Due to this, the footstep sounds don't sync with the animation.
  • When a Magnifying Glass is consumed by an Item Use Trigger, the purple vignette which appears while holding the item stays. The vignettes can be infinitely stacked by repeating the glitch, but disappear once the player's character is reset
  • The Turret and the Revolving Bookcase will sometimes swap their order around.
  • The new pop-up animations for pressing buttons don’t exist in build mode.
  • Swarm bots in build mode aren’t quite synced up with the timer correctly. Each spawn (After the normal bot) will be off by about two seconds.
  • Unlike other links, The random selector doesn't light up when it is powered.
  • If a survivor is in a drivable car when they are teleported by a chasing hand or a teleport block, then they and the car will be flung towards the teleport destination, often getting the car stuck upside down or flinging the car off the map.
  • Survivors who escape while driving the drivable car can still drive the car during the ending cutscene and while they are spectating after the ending cutscene ends.
  • Survivors that are infected while driving the drivable car can still control the car after they are infected.
  • The teleport block doesn’t teleport survivors if it’s set to only teleport survivors.
  • The teleport block doesn’t teleport the player who activated the block if they are an infected.
  • The teleport block doesn't teleport infected unless it is set to teleport everyone and infected.
  • The teleport block doesn’t teleport everyone unless it’s set to teleport infected and everyone.
  • The Mr. P skin’s walking animation doesn’t load for anyone but the user of the skin in build mode.
  • If players stand on a spike trap before it activates, they won’t be killed by it unless they move while the spikes are out.
  • Mobile players can move while resizing objects, resulting in their camera getting locked in place if they die in the void.
  • Many of the items spawned from the cauldron event appear at the side of the cauldron rather than in the skeleton hand.
  • The Sheepy (Scientist) skin breaks slow and speed blocks when used in build mode. Anything that enters slow or speed blocks will be slowed down as if they entered a slow block but they will remain slowed even if they leave the space the block occupies.
  • Sheepy (Scientist) uses the wrong walking animation when she spawns in as the bot in build mode. She doesn’t hold her hammer with both of her hands.
  • Mrs. P, Hornz, and Vulture have broken animations when used as the main bot in a build mode bot. Their jumpscare, walking, and stunned animations are messed up.
  • Percy doesn’t use his walking animation when used as the main bot of a build mode map. He instead will float around using his idle animation.
  • The Fergus skin doesn’t spawn a bot when it dies in the void, and it doesn’t let the person using the skin spectate anyone, it leaves their camera stuck where they died.
  • If you set the 'Time of day' to Night, the next time the map is loaded the time will be Night, but the settings menu will have the Day option selected.
  • The Ceiling Fan event does not carry players with certain player models. The player can stand on the fan's blades, but is not carried along with them. Affected player models include: Mr. P (Jolly), the PIG 64 Player Models, and Willow.
  • Picking a color using the Color Pick tool does not update the material previews in the material picker menu to match the current color.
  • The Torch and Changing Lights items from the Light category cannot be linked.
  • The non-canon long dress skins use their skin animations instead of the traditional long dress bot animations if set as the bot skin, including the long dress daily award skins.
    • Although Grandmother is canon, she still remains to use the skin animations. This is likely due to her not being the primary bot in her chapter.
  • Any patrol bot with the Father skin stops moving after spotting a survivor.
  • Certain prop block morphs are not faced forward.

  • Whenever you opened the Shop before the Cutscenes Creator update, two "BACK" buttons would appear, one of them in the original "SHOP" button spot and another in the bottom left corner.
    • However, only the one replacing the "SHOP" would work.
  • If you ended the game and quickly pressed a gamemode, you could play and build simultaneously. Another way you could do this bug was to start a game and leave, then join back.
  • The Shop in Build Mode used to be bugged in a way that caused the GUIs to zoom into the screen.
    • The Shop has been added to a 'menu' in Build Mode, so you can't use it while spectating anymore.
  • The Torcher skin used to not be able to kill or infect anyone in build mode.
  • If a player got killed by another player with the ??? or Ombra skins, their screen would stay black until the round ends.
  • If a player spawned in a Build Mode map, they might've spawned at the Build Mode spawn instead of the Player Spawn.
  • Sometimes, whatever block you would be placing wouldn't be located wherever your mouse/finger is.
  • You could load a map, then place an NPC which was already on the map while the map loaded itself, causing you to be able to go over the NPC limit. This also worked for any other event which had a limit.
  • Radar (after its' buff), the Spider Trap, and the Crawling Trap were completely broken.
  • Some names of items would get censored when configuring links and events that used items, which caused the game to infinitely freeze upon starting.
  • At certain points in the space, there were skin themes constantly playing.
    • This was once fixed but later returned when Carver was added to the game. This has once again been removed.
  • The Player NPC would clip through things if the selected user has an R6 avatar. This would often cause it to clip through the floor and die.
  • You could bypass things if you started moving before the loading screen finishes. (For example, you could completely skip a room with this.)
    • Soldiers could also have this happen to them, which is why you could have found them out of whatever room you put them in before the game started.
  • You could walk through doors if you're playing on Hard Mode.
  • Players could sometimes be spawned away from their spawn, mainly if they were R6.
  • The chasing hand sometimes wouldn't teleport you. Instead, it would drop you after carrying you upwards.
  • The magnifying glass was bugged and didn't work, giving the blocks the same function as the Invisible Block.
  • The TNT was missing its name in the Build Mode items section and also when it told you what you had selected.
  • Players who didn't have build permissions would sometimes have a "ghost block" following their mouse as if they could build the map.
  • If Jakayla or Marley Russell were the bot through the 'use my equipped skin' option, they lacked their theme when in forced first person mode.
  • If a player NPC had an ID of a banned user and the game was started, it would be stuck in the loading screen, forcing you to rejoin.
  • Xbox users couldn't crouch and didn't have their abilities, even if Hard Mode was off.
  • Players could interact with doors during cutscenes.
  • In cutscene creator, there was a bug with walking; if you made an actor walk behind another walking actor, the actor behind would oddly get stuck where the actor at the front is.
  • When Skelly was selected as the bot through the 'use my equipped skin' option, they would sometimes clip through things, especially when spawning or getting a kill.
  • Formerly, when playing forced first person mode, sometimes your flashlight won't turn on.
  • The shovel pile was unable to contain any items.
    • It also lacked the option to hold any limited items from seasons.
  • All skins (Except for Silzous and Carver) had a glitch requiring them to get a kill before their theme played in build mode.
  • You could interact with doors as a spectator.
    • This never worked with the Ship, Glass, Heist, and Tall doors.
  • When playing on Mobile, the buttons would sometimes get messed up after playing a match.
    • It was possible to counter this by setting the gamemode to Bot and then quickly closing the buttons tab.
  • If your map contained too many links, there was a chance that some of them would be disabled.
  • When Mr. P was first added, there was a glitch where when you got caught by Mr. P, both you and Mr. P stood still, not being able to move unless Piggy got you. This was fixed a day later.
  • If a player held down the jump button while crossing acid, the acid wouldn't kill them.
  • When a player left/disconnected and rejoined a build mode map after dying in it, they would respawn in the same round and be able to continue playing it.
  • The Street Light and Table Lamp items from the Light category used to not be linkable.

Trivia[]

  • Build Mode has 2 exclusive game modes: Survivor and No Enemy
  • In the normal Traitor mode, the Traitor receives their weapon after 60 seconds. However, in Build Mode, it is only after 30 seconds.
  • Most bots look slightly to the right in the "Change Bot Skin" menu, however, Ombra looks more intensely right.
  • In older versions of Piggy, pressing the "Kick" button in the settings with a blank field would kick everyone out of the server at once.
  • If you place multiple of the same item, only one of those will spawn into the game, causing item randomization. You can use this to have different item spawn locations in your map.
    • However, with the Plank, TNT, Red and Purple Potions, Skeleton Arm, Present, and Rope, they appear at the same amount as the events they go for, as long as there are multiple locations for them.
    • Some items, like grasses, or carrots, can be placed as many times as you add them, as there can be multiple of the aforementioned type of item in one map.
  • MiniToon can apply morphs, with the known ones being Boony, Giraffy, the KreekCraft Horse skin and Willow.
  • The resize tool was previously not on mobile due to it being incompatible. It was later changed to be compatible with mobile and added to the game for mobile users.
  • The bot selections previously didn't save to the map, meaning you had to manually set the skin to your liking every time you loaded a map.
  • Some actors look slightly different in Build Mode:
    • Soldier has their cheeks removed, Poley has a bigger hat, and Officer Doggy uses Doggy's redesigned head model.
      • Though Poley got a bigger hat in Heist, the other changes are unlikely to happen.
  • Previously, when Tigry was selected as the bot through the 'use my equipped skin' option, the bot that spawned in was the uninfected Tigry (Uniform) bot.
    • A similar thing happened when you equipped Rash and Poley through the same option. Rash spawned in with his uninfected version and Poley spawned in with his uninfected version with his taser.
      • As of June 16th, 2024, this is fixed.
  • If either Doggy, Foxy, Grandmother, or Mousy get selected as the bot and when getting stunned their names will show inside of "Piggy is gone for 20 seconds".
    • This is probably because they are using unique stun messages from stunning them as secondary bots in the main game.
  • Trap Points, Dreidel Events, and Special Potions can still activate abilities/traps even if the owner has disabled them.

Gallery[]

The discussions tag for Build Mode can be found here.

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