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Piggy Wiki
Build Mode Tutorial (Link Events) Blocks and NPCs Materials and Colors Shop
"Sounds like something is coming up from there. Doesn't sound too friendly to me." - Willow
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“Go now... I'll hold off those monsters off for long as I can.” - Bunny
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This is a list of all the Blocks, Decorations, Events, Items, Lights and NPCs in Build Mode.

Legend:[]

A "⭐" symbol, means this Block is obtained from a badge.

A "🔒" symbol, means this Block is obtained from other means than getting a badge.

a "🎄" symbol, means this Block is obtained from the Paranormal Pigmas event.

Basic[]

Basic Blocks are simple 3D shapes:

Block Image
Block
Block
Slab
Slab
Half Wall
HalfWall
Thin Wall
ThinWall
Thin Wall Corner
ThinWallCorner
Thin Wall T-Shape
ThinWallT-shape
Thin Wall Intersection
ThinWallIntersection
Wedge
Wedge
Corner Wedge
CornerWedge
Concave Corner
CornerWedgeConcave
Cylinder
Cylinder
Long Wedge
LongWedge
Smooth Cylinder Corner
CornerCylinder
Sphere
Sphere
Smooth Cylinder T-Shape
CylinderTShape
Stairs
Stairs
Tooth Block
ToothBlock
Vent Shaft
VentShaft
Corner Stair
CornerStair
Window
WindowBlock
Window Block
WindowBlockThin
Transparent Block
TransparentBlock
Thin Transparent Wall
TransparentThinWall
Shadow Block
Shadow Block
Noclip Block
Block

Items[]

Items are objects that trigger Event Blocks and are the primary method to solve puzzles in Piggy.

Block Image Functionality Configurations
Remote
Tvremote
If the signal id matches a corresponding remote trigger, it will power the remote trigger when held and pressed. If the remote trigger has 'Stays on forever' disabled, it has to be held down to work. Signal Id: The signal id attached to the remote.
Rusty Sword
PipeSwordIcon
Can be used to kill Sentinels. N/A
Coin
GoldTokenCoin
Can be used to activate the Vending Machine and the Arcade Machine. N/A
Stackable Coin
GoldTokenCoin
Multiple of these can be held in the inventory at one time, even with another item. N/A
Green Key
GreenKey3D
Opens the Green Door. N/A
Red Key
RedKey3D
Opens the Red Door. N/A
Blue Key
BlueKey3D
Opens the Blue Door. N/A
Orange Key
OrangeKey3D
Opens the Orange Door. N/A
Yellow Key
YellowKey3D
Opens the Yellow Door or the Yellow Safe. N/A
Purple Key
PurpleKey3D
Opens the Purple Door or the Purple Safe. N/A
White Key
WhiteKey3D
Opens Escape Door 1, Escape Door 2, and the White Safe. N/A
Green Keycard
GreenCard
Opens the Green Keycard Door. N/A
Red Keycard
RedCard
Opens the Red Keycard Door. N/A
Blue Keycard
BlueCard
Opens the Blue Keycard Door. N/A
Orange Keycard
OrangeCard
Opens the Orange Keycard Door. N/A
Hammer
HammerHammer
Opens the Plank Door, Locked Hammer Vent, and Escape Door 2. N/A
🔒Skeleton Arm
Skeleton arm
Opens the Spooky Gate. N/A
Wrench
WrenchWrench
Disables the Laser Gate or opens the Locked Wrench Vent. N/A
Mallet
Carn
Can be used to activate the Mallet Game. N/A
Plank
WoodenPlank
Allows you to walk on top of the Plank Event. N/A
Fire Extinguisher
Fire1
Extinguishes Fire. N/A
TNT
Dynamite
Blows up the Cracked Door. N/A
Blowtorch
MimiRoaster
Can be given to Mimi, which will make her open the Blowtorch Door. N/A
Gas
GasolineGas
Fuels the Drivable Car. N/A
Gun
Gun
Can be used to stun Piggy or other enemy NPCs if loaded with Ammo. N/A
Crossbow
Bowcross
Can be used to stun Piggy or other enemy NPCs if loaded with Carrots. N/A
Ammo
PiggyAmmo
Loads the Gun and Traitor Gun. N/A
Bone
DoggyBone
Can be given to Doggy, which will make him go after and stun Piggy. N/A
Carrot
PonyBunnyFood
Can be given to Pony or Bunny, which will make them go after and stun Piggy. Can also load the Crossbow. N/A
Scissors
Scissors
Can be used to cut the grass patches. N/A
Grass
GrassAKAZizzyFood
Can be given to Zizzy, Giraffy, which will make them go after and stun Piggy. N/A
🔒Gift
PresentThing
Makes the Gift Block collidable. N/A
Apple
Apple
Can be given to Georgie, which will make him go after and stun Piggy. N/A
Screwdriver
Screwdriverbettercropped
Can be used to open the screwdriver door.
🔒Green Vial
VialGreen
Has to be placed alongside the Purple Vial to open the Vial Event. N/A
🔒Purple Vial
VialPurple
Has to be placed alongside the Green Vial to open the Vial Event. N/A
🔒Snowball
Snowball
Can be brought to the Snowball Event to allow it to be pushed around. N/A
🔒Red Potion
Cauldron potion 1
Has to be used on the Cauldron alongside the Purple Potion to grant you an item. N/A
🔒Purple Potion
Cauldron potion 2
Has to be used on the Cauldron alongside the Red Potion to grant you an item. N/A
🔒Special Potion
Special Potion Event
Can be drunk to trigger a random effect on you. Includes shrinking, growing, speeding you up, slowing you down, using Camouflage, using Decoy, or nothing. N/A
🔒Rope
RopeIcon
Used on the Rope Event to allow you to swing with it. N/A
Knife
ActualKnife
Allows the holder to kill other players while holding it. N/A
🔒Magnifying Glass
Magnifying Glass Event ItemPng
Shows you where Magnifying Glass Blocks are. N/A
Traitor Gun
Traitor Gun
Can be used to kill players or stun Piggy and other enemy NPCs if loaded with Ammo. N/A
Generator Parts
Generator Parts
Powers the Generator. N/A
🔒Shovel
ShovelShovelShovel
Digs up Shovel Piles. N/A
🔒Magic Wand
Magic Wand Item
Makes Magic Wand Blocks disappear when they're clicked on while holding it. N/A

Lights[]

Block Image Configurations
Invisible Light Block
InvisibleLightBlock
N/A
Custom Invisible Light Block
LightBlock
  • RGB: The RGB code of the color that the light will use.
  • Brightness: The brightness of the light that the block emits.
  • Range: The range of the light that the block emits.
Ground Light
GroundLight
N/A
Lantern
Lantern
N/A
Wall Light
WallLight
N/A
Ceiling Light
CeilingLight
N/A
Ceiling Lamp
CeilingLamp
N/A
Lamp Post
LampPost
N/A
🔒Torch N/A
🔒Changing Lights
Changing Lights
N/A

Decorations[]

Decorations are more advanced than simple blocks and are objects commonly found in the Piggy universe.

Block Image Configurations
🎄Holiday Photo
Picture: Which photo will be displayed.
Fancy Chair
N/A
Large Cabinet
N/A
Bed
N/A
Flower
N/A
Control Panel
N/A
Barrel
N/A
Cork Board
N/A
Suitcase
N/A
Forklift
N/A
Radio
N/A
Dumpster
N/A
Small Cupboard
N/A
Vending Machine
N/A
Metal Fence Corner
N/A
Metal Fence T-Shape
N/A
Metal Fence Intersection
N/A
Water Barrel
N/A
Foldable Chair
🔒Festive Tree
N/A
🔒Snow Pumpkin
N/A
🔒Fountain
N/A
Basketball Cart
N/A
Bench
N/A
Big Cabinet
N/A
Treadmill
N/A
Toy Car
N/A
Bookshelf N/A
Insolence Eye
  • Transparency: Sets the transparency of the Insolence Eye.
  • Play Sound: Will play faint whispers when toggled.
Fire Decoration N/A
Grass Patch (Decoration) N/A
Big Table
N/A
Cabinet
N/A
Small Car
N/A
Large Car
N/A
Carrier
N/A
Cart
N/A
Cash Register
N/A
Chair
N/A
Artillery Pad
N/A
Sandbags
N/A
🔒Potions
N/A
🔒Spooky Lights
N/A
🔒Pig-o'-Lanterns
N/A
Barbed Wire
N/A
Wire Fence
N/A
Circular Table
N/A
Colorable Table
N/A
Couch
N/A
Counter
N/A
Crate
N/A
Desk
N/A
Fruit Bowl
N/A
Laundry Machine
N/A
Locker
N/A
Metal Crate
N/A
Chamber
N/A
Rain Block
N/A
Snow Block
N/A
Metal Fence
N/A
Monitor
N/A
Office Chair
N/A
Oven
N/A
Plant
N/A
Recycle Bin
N/A
Restaurant Table
N/A
Rolling Computer
N/A
Rolling Counter
N/A
Shelf
N/A
Sink
N/A
Small Wood Crate
N/A
Stick Display
N/A
Student Desk
N/A
Toilet
N/A
Toolbox
N/A
Trash Can
N/A
Tree
N/A
🔒Dead Tree
N/A
🔒Headstone
N/A
🔒Skeleton Prop
N/A
Upper Shelf
N/A
Wood Chair
N/A
Wooden Crate
N/A
🔒Christmas Lights
N/A
🔒Menorah
N/A
🔒Sled
N/A
🔒Wreath
N/A
🔒Frost
N/A
🔒Seven Principles
N/A
🔒Snowman
N/A
🔒Candy Cane
N/A
🔒Presents
N/A
🔒Bones
N/A
🔒Tomb
N/A

NPCs[]

NPCs are characters who either help stun Piggy, help you escape, or are extra Piggies. Aside from Soldier, Scry, Sentinel, Foxy, Doggy (enemy), Friend and Chasing Hand, only one of each can be placed at once.

Block Image Functionality Configurations
Doggy Helper
Can be given a Bone to knock out Piggy. N/A
Bunny Helper
Can be given a Carrot to knock out Piggy. N/A
Georgie Helper
Can be given an Apple to knock out Piggy. N/A
Pony Helper
Can be given a Carrot to knock out Piggy. N/A
Zizzy Helper
Can be given Grass to knock out Piggy. N/A
Giraffy Helper
Can be given Grass to knock out Piggy. N/A
Mimi
Can be given a Blowtorch to open a Blowtorch Door. N/A
Grandmother
Follows slowly and can kill. N/A
Foxy
Moves around in random directions and can kill. N/A
Mr. P
Follows and can kill. Can also shoot and stun. N/A
🔒Mrs. P
Follows and can kill. Charges after set amount of time.
  • Slow Walk Speed: How fast she moves when slow.
  • Duration: How long she is fast for.
  • Fast Walk Speed: How fast she moves when fast.
  • Interval: How long it takes before she moves faster.
Doggy (Enemy)
Follows patrol points, placing alert signs over anybody who gets close and can kill. If no patrol points are present, moves around in random directions. N/A
Baren
Follows and can kill whoever gets in front. Eventually returns to spot. N/A
Felix
Follows and can kill whoever gets in front. Eventually returns to spot. N/A
Filip
Follows and can kill whoever gets in front. Eventually returns to spot. N/A
Katie
Follows and can kill whoever gets in front. Eventually returns to spot. N/A
Kitty
Follows and can kill whoever gets in front. Eventually returns to spot. N/A
Pandy
PandyFuture
Follows and can kill whoever gets in front. Eventually returns to spot. N/A
Willow (Friendly)
Follows and can knock out Bobby, Kenneth, and Pepper. N/A
Willow (Enemy)
Behaves like a patrol bot and follows patrol points. Can place traps upon making contact with a trap point. Chases when somebody gets near and can kill. Can also shoot whoever is being chased to stun them. N/A
Bobby
Follows and can kill whoever gets near. Can be knocked out by Willow (Friendly), the Gun, and the Crossbow. N/A
Kenneth
Follows and can kill whoever gets near. Can be knocked out by Willow (Friendly), the Gun, and the Crossbow. N/A
Pepper
Follows and can kill whoever gets near. Can be knocked by Willow (Friendly), the Gun, and the Crossbow. N/A
Player NPC
Walks around similarly to the Soldier, but will follow patrol points when placed. If set to be a traitor, it will start chasing people with a knife when someone gets close to it until losing track of them.
  • Is Traitor: When on, the player NPC will chase people who get near it with a knife.
  • Player ID: A user's id, this allows the NPC to use someone's avatar.
  • Ignored by Infected: When on, infected won't attack the player NPC.
Soldier
Moves around in random directions and can kill. A maximum of 200 can be placed. N/A
Friend
Follows very quickly and can kill. Despawns on kill. N/A
Custom NPC
Custom NPC Render
Can be an enemy, a helper, or do nothing depending on the given setting.
  • NPC Slot: Lets you load in a saved NPC and applies the avatar onto the NPC.
  • Mode: The kind of NPC you want it to be. Chase (Enemy) is a default bot, Chase (Patrol) is a patrol bot, Helper (Friendly) will stun infected, Wander (Enemy) will have it move randomly but chase once within a certain range, Idle (Friendly) makes it stand still, Traitor (Enemy) makes it behave like a player NPC set as Traitor, and Patrol (Friendly) makes it patrol but will stun infected once it spots them.
  • Item Required: The NPC will require an item before it can stun infected. It will ignore the item requirment if it is set to any hostile setting.
  • Walk Speed: How fast the NPC moves.
Sentinel|center Follows slowly and can kill whoever gets near. Can be killed with the Rusty Sword.
  • Color Changing: When on, makes Sentinel’s highlights transition between different colors.
  • Always Following: When on, always chases nearest player regardless of distance from them.
Scry
Follows players and puts an alarm sign and a red outline on a player upon spotting one. This will make the bot target that player. N/A
The Prototype
Follows players, can kill, and can drop an item upon getting stunned.
  • Drop Item: Allows for selection of an item to drop upon stunning, can be nothing.
  • Drop Limit: Limit of times the item will drop when getting stunned. Set to zero for infinite.
  • Always Active: When on, makes them always chase the closest player. When off, needs to be walked up to before activating.
🔒Chasing Hand
Follows survivors and player Piggies who get near, catches them, then teleports them to the Hand Drop Point or the Player Spawn if there is no placed hand drop point. N/A
BabyBoss
Unknown. BabyBoss is a developer-exclusive NPC. N/A

Events[]

Events cause scenarios to execute when triggered, such as spawning the Players or unlocking a door.

Block Image Functionality Configurations
Player Spawn
Sets where survivors spawn when a round starts. N/A
Piggy Spawn
Sets where infected spawn spawn when a round starts. N/A
Patrol Point
Sets locations that specific bots will wander around until they chase the player. N/A
Trap Point
Sets locations that patrol bots will put traps at.
  • Trap Style: Allows you to choose the type of trap that will be placed. Includes every trap excluding Teleporters and their skin. Also includes Active Tombstone Trap, a variant of the Tombstone Trap that automatically spawns Zompiggy.
  • Single Use: When enabled, the trap can only be placed once and will permanently disappear after being stepped on.
  • Place On Start: When enabled, the trap will be placed automatically when the round starts.
Door
Can be opened and closed. N/A
Wooden Door
Can be opened and closed. N/A
New Metal Door
Can be opened and closed. N/A
Ship Door
Can be opened and closed. N/A
Heist Door
Can be opened and closed. N/A
Tall Door
Can be opened and closed. N/A
Glass Door
Can be opened and closed. N/A
Green Door
Can be opened with a Green Key. Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal.
Red Door
Can be opened with a Red Key. Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal.
Blue Door
Can be opened with a Blue Key. Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal.
Orange Door
Can be opened with an Orange Key. Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal.
Yellow Door
Can be opened with a Yellow Key. Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal.
🔒Turret
Shoots projectiles that can stun or kill.
  • Target Mode: Whether projectiles shoot forwards or move towards targets.
  • Projectile Speed: How fast the projectiles move.
  • Fire Rate: How fast it fires projectiles.
  • Damage Mode: Whether the projectiles stun or kill.
  • Target Radius: How close a target needs to be before it can be shot at. Only works if target mode is set to 'homing'.
  • Stun Time: How long the target is stuned. Only works of damage mode is set to 'stun.
  • Despawn Time: How long before the projectile despawns.
  • Affects infected?: When enabled, the turret will target infected.
  • Affects survivors?: When enabled, the turret will target survivors.
  • Affects NPCs?: When enabled, the turret will target NPCs.
Revolving Book Case
Will spin around after interacting with it. N/A
Purple Door
Can be opened with a Purple Key. Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal.
Plank Door
Can be opened with a Hammer. N/A
Laser Gate
Can be unlocked with a Wrench. N/A
Cracked Door
Can be exploded with TNT. N/A
Green Keycard Door
Can be opened with a Green Keycard. N/A
Red Keycard Door
Can be opened with a Red Keycard. N/A
Blue Keycard Door
Can be opened with a Blue Keycard. N/A
Orange Keycard Door
Can be opened with an Orange Keycard. N/A
Yellow Safe
Holds an item. Can be opened with a Yellow Key. Item: The item that the safe will hold.
Purple Safe
Holds an item. Can be opened with a Purple Key. Item: The item that the safe will hold.
White Safe
Holds an item. Can be opened with a White Key. Item: The item that the safe will hold.
Blowtorch Door
Can be opened by Mimi NPC if given a Blowtorch. N/A
Locked Hammer Vent
Can be crouched through by players when a Hammer is used. N/A
Locked Wrench Vent
Can be crouched through by players when a Wrench is used. N/A
Plank Event
Can be walked on if given a Plank. N/A
Fire Block
Can be extinguished with a Fire Extinguisher. N/A
Screwdriver Door
Can be opened with a Screwdriver.
Color Block Event
Can be turned collidable and non-collidable via buttons. N/A
Color Block Button
Makes color blocks of the same color collidable. Usable by Infected: When on, infected players and any NPCs can also press the button.
Reverse Color Block Button
Returns color blocks of same color to default state. Usable by Infected: When on, infected players and any NPCs can also press the button.
Drivable Car
Can transport players if given Gas. N/A
Crash Block
Can be broken by Drivable Cars, the Artillery Cannon, the Explosion Block, and the Snowball Event. N/A
Acid Block
Kills players on touch. N/A
Grass Event
Can be cut with the Scissors to reveal an item.
  • Item: The item that the grass event will conceal.
Conveyor Block
Moves players and NPCs. N/A
Invisible Block
Cannot be passed through. N/A
Invisible Sound Block
Can emit audio.
  • Volume: How loud the sound will play.
  • Pitch: The pitch to use for the sound.
  • Sound Id: The id of the sound to play.
  • Max Distance: The max distance in studs that the sound can be heard.
  • Looped: When on, the sound will repeat when it completes.
Death Block
Invisible block that kills players on contact. N/A
Note
Can display text. Text: The text that the note will show.
Book
Can display text.
  • Text (Left): The text that will be visible on the left page.
  • Text (Right): The text that will be visible on the right page.
Escape Door 1
Sets exit. Can be opened with a White Key. N/A
Escape Door 2
Sets exit. Can be opened with a White Key and a Hammer. N/A
🔒Vial Event
Holds an item. Can be opened with a Green Vial and a Purple Vial. Item: The item that the safe will hold.
🔒Spooky Gate Event
Can be opened with a Skeleton Arm. N/A
Water Block
Can be swum in. N/A
Vault Door
Opens once the correct code is inputted. Code: The code needed to open the vault.
Vending Machine
Gives you an item once two coins are inserted. Item: The item that will spawn one the coins are inserted.
Claw Machine
Gives you an item once two coins are inserted. Item: The item that will spawn one the two coins are inserted.
Mallet Game Event
Gives you an item once the mallet is used. Item: The item that will spawn one a mallet is used.
🔒Cauldron Event
Holds an item. Can be activated with 2 Potions. Item: The item that the cauldron will hold.
🔒Gift Block Event
Turns collidable when Present is used. N/A
🔒Dreidel Event
Can activate 1 of 4 outcomes when clicked. Has a cooldown after use. N/A
🔒Slide Block
When walking on these blocks, the controls for your player's movement becomes more slippery. N/A
Artillery Cannon
Can be spun around and shot at Crash blocks to destroy them. Destroy Connections: When enabled, the cannon will destroy connected crash blocks with one shot.
Sign
Will display a message.
  • Title: The sign's title.
  • Text: The sign's text.
🔒Slow Block
When walking on these blocks, your player runs slower than it normally does when walking on regular blocks. N/A
🔒Axe Trap Event
Sways side to side, killing players on contact. N/A
Portal Door
Teleports players and NPCs that walk into it from one door to the other. Can be linked to one another by making them the same color. N/A
🔒Shovel Pile
Can be dug up by the Shovel to unlock an item inside. Item: The item that will spawn underneath the pile.
🔒Spike Trap Event
When stepped over, summons lethal spikes. N/A
🔒Rotating Fireplace
Will spin around allowing players to pass through if the correct code is entered. Can also be used as a decoration.
  • Code: The correct code that the players must enter.
  • Decoration: When enabled, the fireplace will simply be a decoration and not serve as an event.
🔒Rope Event
When a Rope is placed, can be used to leap across gaps. N/A
Speed Block
When walking on these blocks, your player runs faster than it normally does when walking on regular blocks. N/A
🔒Magnifying Glass Block
When magnifying glass is held, all magnifying glass blocks are visible to player. Invisible otherwise. N/A
🔒🎄Snowball Event
Can be pushed around once the required amount of snowballs have been brought to it. Respawns if it falls into the void and can break crash blocks.
  • Snowballs Required: The amount of snowballs needed to allow the event to be pushed around.
🔒Magic Wand Block
Will disappear when clicked on while holding the Magic Wand item. N/A
🔒Hand Drop Point
Sets the place the players will spawn at after getting caught by the Chasing Hand. N/A

Links[]

Links are more advanced events which can be linked together to create your own contraptions. They can also be linked with Lights.

Block Image Functionality Configurations
Reversible Stairs Will move from left to right/right to left when triggered.
  • Animation speed: How fast the shifting animation will play.
  • Default state: Whether the stairs are on the right or left by default.
Hidden Ceiling Stairs Will lower onto the floor creating a staircase, or lift itself up creating a bridge when triggered.
  • Animation speed: How fast the shifting animation will play.
  • Default state: Whether the stairs are up or down by default.
Drawbridge Opens when triggered.
  • Animation speed: How fast the opening/closing animation will play.
  • Default state: Whether the drawbridge is open or closed by default.
Plank Lift Will lift itself up or down when triggered.
  • Animation speed: How fast the lifting animation will play.
  • Default state: Whether the plank is up or down by default.
Portcullis Opens when triggered.
  • Animation speed: How fast the opening/closing animation will play.
  • Default state: Whether the portcullis is open or closed by default.
Digital Display
Digital Display
The digital display block can either display the remaining time on a 'Timer' block, or display the number of things linked to it that are powered on. Display Mode: 'Show Timer' will show the time remaining on a connected timer block. 'Show Power Sources' will show the number of power sources connected to it that are on. 'Show Iterations' will show will show the remaining iterations of a Looper block.
Info Block
Dialogue Block
The info block will display text when powered.
  • Info text: The text that will be displayed.
  • Message time: The amount of time the message will be shown.
Prompt Trigger
Prompt trigger
The prompt trigger will turn on when you interact with this block.
  • Action Text: The text that can be used to describe the action you're performing.
  • Object Text: The text that can be used to describe the object you're interacting with.
  • Hold Duration: How long you have to hold the prompt for it to activate.
  • Max Distance: The maximum distance the prompt can be interacted with from.
  • Require Line Of Sight: When enabled, the prompt trigger can only be interacted with if it's within a player's line of sight.
  • Deactivate On Release: When enabled, the prompt trigger will deactivate once the player interacting with it stops holding it down.
  • Activation Length: How long the prompt trigger will stay on after being activated.
  • Usable by Infected: Whether or not infected players can use the prompt trigger.
Button
Button
The button will emit a power signal while it's clicked, but will automatically turn off after a set time.
  • Press Length: How long the button will stay on after being activated.
  • Usable by Infected: Whether or not infected players can use the button.
Lever
Lever
The lever can be toggled on or off to power other things.
  • Is Turned On: When enabled, the lever will start in the enabled state.
  • Single Use: When enabled, the lever may only be used once.
  • Usable by Infected: Whether or not infected players can use the lever.
Energy Block
Energy block
The energy block will change a player's energy depending on the settings.
  • Mode: Determines what the energy block does to a player's energy. 'Set' will set the player's energy to a specific number. 'Increment' will increase a player's energy by a specific number. 'Reduce' will reduce a player's energy by a specific number.
  • Amount: The amount of energy.
  • Triggers for all survivors?: When enabled, the energy block will affect all survivors.
  • Triggers for all infected?: When enabled, the energy block will affect all infected players.
Infect Block
Infect block
The infect block will infect the player who powered it. N/A
Cure Block
Build Mode - Cure Block Link in-game
The cure block will cure the player who powered it. It can also be used to change player models mid-game.
  • Player Model: The model the player will be turned into once cured.
  • Override Survivor: Resets survivors.
Touch Trigger
Touch Trigger
The touch trigger will emit a powered signal when players touch it.
  • Stays on forever after touching?: When enabled, the block will stay on forever after being touched once.
  • Trigger Mode: This determines which roles can interact with the touch trigger.
  • Can Players Trigger: Indicates if the touch trigger can be triggered by players.
  • Can NPCs Trigger: Indicates if the touch trigger can be triggered by NPCs.
Terminal Event
Terminal event
The terminal event will emit a powered signal when the correct passcode is entered.
  • Code: The correct code that the players must enter.
  • Retries: The amount of retries players receive before the terminal event is locked.
Round Timer Block
Build Mode - Round Timer Block Link in-game
The round timer block will modify the the time remaining in the match.
  • Mode: Determines what the round timer block does to the timer. 'Set' will set the timer to a specific amount of time. 'Increment' will increase the timer by a specific amount. 'Reduce' will reduce the timer by a specific amount.
  • Seconds: The number of seconds.
Game Lighting Block
Build Mode - Game Lighting Block Link in-game
The game lighting block will change the fog, skybox, and time of day mid-game.
  • Lighting Changes For Everyone: If on, the change affects everyone. If off, it only affects the player who activated it.
  • Clock Time: The time of day it will change too.
  • Sky: The skybox it will change too.
  • Fog Start: When the fog starts.
  • Fog End: When the fog ends.
  • Easing Time: How fast it changes from one time of day to another.
Dialogue Block
Dialogue Block
The dialogue block will display a character dialogue when powered.
  • Dialogue can repeat?: When enabled, the dialogue can be replayed by being powered on again.
  • Dialogue speaker: The speaker that will be used for this dialogue.
  • Dialogue plays for everyone?: When disabled, the dialogue will only play for the last player that powered this on.
Remote Trigger
Remote trigger
The remote trigger will activate when the corresponding remote is activated by a player.
  • Signal Id: The signal id attached to the remote trigger.
  • Stays on forever: When enabled, the remote trigger will stay on forever after being powered on. Otherwise, the remote will have to be held down to keep it activated.
Powered Door
PoweredDoor
The powered door will only open when it is powered on. N/A
Powered Safe
Build Mode - Powered Safe Block in-game
The powered safe will only open when it's powered. Item: the item the safe will contain.
Explosion
Build Mode - Explosion Block Link in-game
The explosion will explode once it's powered.
  • Damage Radius: Area of effect for the explosion.
  • Affects survivors?: When enabled, the explosion will affect survivors.
  • Affects infected?: When enabled, the explosion will affect infected.
  • Affects NPCs?: When enabled, the explosion will affect NPCs.
  • Affects Crash Blocks?: When enabled, the explosion will break crash blocks.
Desk Event
Build Mode - Desk Event in-game
The desk event will power links once the puzzle is completed.
  • Spawn NPC: If on, the black tiles can spawn a purple Ombra NPC due to a player standing on them for to long.
Generator
Generator
The generator block will turn on when it is repaired with generator parts.
  • Power time (0 for infinite): How long in seconds the generator will stay on when it is activated.
  • Volume: How loud the generator sound will be.
Trap Door
Trap Door
The trap door will open beneath players when it is powered on. N/A
Jet
Jet
The jet is a decoration that will fly through a set area when powered on.
  • Hide: When enabled, the jet will be visible until it's powered on.
  • Drop Bombs: When enabled, the jet will drop non-lethal bombs.
Powered Laser The laser block will shoot deadly lasers out when powered on.
  • Affects survivors?: When enabled, the laser will affect survivors.
  • Affects infected?: When enabled, the laser will affect infected.
  • Affects NPCs?: When enabled, the laser will affect NPCs.
Powered Sound Block
Powered Sound Block
The powered sound block will play a sound whenever it is powered on.
  • Volume: How loud the sound will play.
  • Pitch: The pitch to use for the sound.
  • Sound Id: The id of the sound to play.
  • Max Distance: The max distance in studs that the sound can be heard.
  • Looped: When enabled, the sound will repeat when it completes.
Powered Block
Powered Block
The powered block will only exist in the map when it is powered on. When off, it will disappear. N/A
Powered Kill Block
Death Block
The powered kill block will kill the player.
  • Death Trigger: Determines how the block kills. 'On Touch' will kill everyone within the block's radius. 'Player who triggered' will only kill the player who triggered the block no matter where they are.
  • Affects survivors?: When enabled, the powered kill block will affect survivors.
  • Affects infected?: When enabled, the powered kill block will affect infected.
  • Affects NPCs?: When enabled, the powered kill block will affect NPCs.
Powered Hidden Block
Powered Hidden Block
The powered invisible block is like the powered block, but it is always invisible to players. N/A
Item Use Trigger
Use Item Trigger
The item use trigger will turn on when it is activated with the configured item.
  • Show item bubble: When enabled, a bubble with the icon for the required item will display.
  • Item reusable: When enabled, the item used on this block will be kept.
  • Use count (0 for infinite): How many times this block can be used.
  • Time active (0 for infinite): How many seconds the block will stay powered on after being activated.
  • Item: The item that this block requires.
Teleport Block
Teleport Block
The teleport block will teleport players to itself whenever it is powered on.
  • Teleport can repeat per user?: When enabled, the same player can be teleported multiple times with this block.
  • Teleport triggers for everyone?: When enabled, the block will teleport all players to it. When disabled, the block teleport only the last person to power it.
  • Teleport affects infected?: When enabled, infected can be teleported to this block.
  • Teleporting affects survivors?: When enabled, survivors can be teleported to this block.
  • Time between uses: The amount of time to wait between uses.
Spawn Item Block
Spawn Item Block
The spawn item block will spawn an item whenever it is powered on.
  • Limit (0 for infinite): How many times the item can be spawned.
  • One at a time: When disabled the item can be spawned again even if one already exists.
  • Item: The item that this block will spawn.
Spawn NPC Block
Spawn NPC Block
The spawn NPC block will spawn an NPC whenever it is powered on.
  • NPC: Which NPC to spawn.
  • Limit: The maximum of times the NPC can be spawned.
Escape Block
Escape Block
The escape block will trigger an escape event when powered. Escape triggers for everyone?: When enabled, all players will escape when powered. Otherise, only the last player to power it will escape.
Link Hub
Link Hub
The link hub can be used to organize a lot of power sources through one single source. As of now, it's the same as an OR-gate except it allows more links. N/A
Random Selector
Random Selector
The random selector, when powered, will pick a random block it is linked to (or several blocks!) to power on.
  • Apply fixes to randomizer: This setting only exists for randomizers saved in maps from before The Epic update Part 2. If enabled, the setting will disappear and the randomizer will be able to pass player data.
  • Min selection size: The minimum amount of blocks to randomly select to power on.
  • Remember first choice?: When enabled, the block will remember its first random selection and always use the same selection each time it is powered on.
  • Max selection size: The maximum amount of blocks to randomly select to power on.
  • Behaviour: Default, works normally. Remove Choice (perm), once something is selected, it can’t be selected again, deactivates once all options have been selected. Remove Choice (and restart), once something is selected, it can’t be selected again; restarts once all options have been selected.
Looper
Looper
The looper block emits a power signal on and off a set amount of times.
  • Loop interval: How long it takes for the looper to switch from on to off, or vice versa.
  • Loop repetitions: How many times the looper will turn on and off. If set to 0, it will continue forever.
  • Loop continues while off: If enabled, the loop will continue to completion even after it has been turned off.
Timer
TimerBM
The timer block, when powered on, will emit a powered signal itself after a set time.
  • Timer Length: How many seconds it takes for the timer to power on.
  • Resets when unpowered?: When enabled, the timer will start back from 0 if the timer is turned off before it completes. Otherwise it will pause where it left off.
AND Gate
ANDgate
The AND gate block will emit a power signal only when everything else linked to it has also powered on. N/A
Flipper Gate
Flipper gate
The Flipper gate block will emit a power signal for a certain amount of time, and then power off. Active Length: How many seconds it takes for the power to last before turning off.
IF Gate
If gate
The IF Gate block will emit a power signal only when the power source meets its requirements.
  • Logic: The logic the IF gate will use. 'OR' means the power source can be any of the selected requirements. 'AND' means the power source has to be all of the selected requirements.
  • Is Hard Mode On: One of the selectable requirements.
  • Is Trapped: One of the selectable requirements.
  • Is Traitor: One of the selectable requirements.
  • Is Friendly NPC: One of the selectable requirements.
  • Is Not Moving: One of the selectable requirements.
  • Is Moving: One of the selectable requirements.
  • Is Patrolling: One of the selectable requirements.
  • Is Builder: One of the selectable requirements.
  • Is Survivor: One of the selectable requirements.
  • Is Player: One of the selectable requirements.
  • Is Stunned: One of the selectable requirements.
  • Is Infected: One of the selectable requirements.
  • Is NPC: One of the selectable requirements.
  • Is Owner: One of the selectable requirements.
  • Is Chasing: One of the selectable requirements.
  • Has Item: One of the selectable requirements. The item in question can be chosen.
Modify Gate
Build Mode - Modify Gate Link in-game
The modify gate can be used to change how links work.
  • Mode: None, does nothing. Clear "last activated by", removes player data from inputs.
OR Gate
OR Gate
The OR gate will emit a powered signal when anything connected to it is powered on. It is similar to the link hub. N/A
NOT Gate
NOT Gate
The NOT gate will emit a powered signal when it is powered off, and an off singal when it is powered on. You can use this to invert the power signals of other blocks! N/A
XOR Gate
XOR Gate
The XOR gate will emit a powered signal when powered by only a single other source. If more than one, or none at all, it will be off. N/A

Audio Links[]

Audio Links are links related to audio.

Block Image Functionality Configurations
Audio Player
Audio player
The audio player contains the audio id itself and its basic settings.
  • Playback Speed: The playback speed to use for the sound.
  • Looped: When on, the sound will repeat when it completes.
  • Sound Id: The id of the sound to play.
  • Reset On Power: TBA
Audio Emitter
Audio emitter
The audio emitter will emit the audio id put into the audio player it's connected to. Emit Everywhere: When enabled, the audio will emit everywhere.
Audio Echo
Echo
TBA
  • Delay Time: TBA
  • Dry Level: TBA
  • Feedback: TBA
  • Wet Level: TBA
Audio Chorus
Chorus
TBA
  • Depth: TBA
  • Mix: TBA
  • Rate: TBA
Audio Compressor
Compressor
TBA
  • Attack: TBA
  • Makeup Gain: TBA
  • Ratio: TBA
  • Release: TBA
  • Treshold: TBA
Audio Distortion
Distortion
TBA Level: The level of distortion.
Audio Equalizer
Equalizer
TBA
  • High Gain: TBA
  • Low Gain: TBA
  • Mid Gain: TBA
  • Mid Range Min: TBA
  • Mid Range Max: TBA
Audio Fader
Fader
TBA Volume: TBA
Audio Flanger
Flanger
TBA
  • Depth: TBA
  • Mix: TBA
  • Rate: TBA
Audio Pitch
Pitch
TBA Pitch: The pitch of the audio.
Audio Reverb
Reverb
TBA
  • Decay Ratio: TBA
  • Decay Time: TBA
  • Density: TBA
  • Diffusion: TBA
  • Density: TBA
  • Dry Level: TBA
  • Early Delay Time: TBA
  • High Cut Frequency: TBA
  • Late Delay Time: TBA
  • Low Shelf Frequency: TBA
  • Low Shelf Gain: TBA
  • Reference Frequency: TBA
  • Wet Level: TBA

Debug[]

These are blocks which can only be used by MiniToon, Epic_Tank, and possibly other developers. They sometimes appear on MiniToon's livestreams, which is how their existence is known in the first place.[1]

Block Image
Dune Buggy TBA
Dev Piano TBA
Jerma
Amongus
Tutorial Map Extra N/A
Dev Block
Large Window TBA

Deprecated[]

This category is only accessible by developers. It is unknown what blocks are in this category, but it's likely scrapped blocks.

Trivia[]

  • The Window Block and Window blocks used to be called differently: Window Block - Window Block Thin and Window - Window Block.
    • The older names were mistakenly switched around between the two blocks.
  • The Ground Light and Wall Light appear almost identical; only their default positions are at different angles.
  • Mr. P was given cheeks, and a darker color for his eyes, hat, and mustache as an NPC in Build Mode, when he has lighter brown eyes, hat and mustache, and no cheeks in the Plant map and his skin. This was later changed when Mr. P got redesigned.
    • However, a similar thing still exists - in the cutscene creator, Soldier has no cheeks, whilst the skin and bot, in both Build mode and default Piggy, still have cheeks.
  • If you place more than one of specific items; Then all items of the same kind will disappear and only one of them will be left, allowing random item spawns in your map.
    • Other items have the same but a little different mechanic, if there are more of an item than events that require that item, then the game will remove the extra items and make it even (Like, if you have 2 items and 1 Event, then one of the items will get removed, if you have 2 items and 2 Events, then none will get removed).
      • Some items can be placed multiple times and all of them will spawn regardless of how many events require that item.
  • When Mr. P was first added, there was a glitch where when you got caught by Mr. P, both you and Mr. P stood still, not being able to move unless Piggy got you. This was fixed a day later.
  • For a while, safes lacked an opening animation but this was later changed.
  • Oddly, the audio chorus and the audio flanger do the same thing.
  • The large window was cancelled due to it being easily re-createable with the normal window block, hence why it was moved to the 'Debug' section.
  • The Turret and the Revolving Bookcase will sometimes swap their order around.

References[]