Build Mode | Tutorial (Link Events) | Blocks and NPCs | Materials and Colors | Shop |
"Sounds like something is coming up from there. Doesn't sound too friendly to me." - Willow
|
![]() |
“Go now... I'll hold off those monsters off for long as I can.” - Bunny
|
![]() |
This is a list of all the Blocks, Decorations, Events, Items, Lights and NPCs in Build Mode.
Legend:[]
A "⭐" symbol, means this Block is obtained from a badge.
A "🔒" symbol, means this Block is obtained from other means than getting a badge.
a "🎄" symbol, means this Block is obtained from the Paranormal Pigmas event.
Basic[]
Basic Blocks are simple 3D shapes:
Items[]
Items are objects that trigger Event Blocks and are the primary method to solve puzzles in Piggy.
Block | Image | Functionality | Configurations |
---|---|---|---|
Remote | ![]() |
If the signal id matches a corresponding remote trigger, it will power the remote trigger when held and pressed. If the remote trigger has 'Stays on forever' disabled, it has to be held down to work. | Signal Id: The signal id attached to the remote. |
Rusty Sword | ![]() |
Can be used to kill Sentinels. | N/A |
Coin | ![]() |
Can be used to activate the Vending Machine and the Arcade Machine. | N/A |
Stackable Coin | ![]() |
Multiple of these can be held in the inventory at one time, even with another item. | N/A |
Green Key | ![]() |
Opens the Green Door. | N/A |
Red Key | ![]() |
Opens the Red Door. | N/A |
Blue Key | ![]() |
Opens the Blue Door. | N/A |
Orange Key | ![]() |
Opens the Orange Door. | N/A |
Yellow Key | ![]() |
Opens the Yellow Door or the Yellow Safe. | N/A |
Purple Key | ![]() |
Opens the Purple Door or the Purple Safe. | N/A |
White Key | ![]() |
Opens Escape Door 1, Escape Door 2, and the White Safe. | N/A |
Green Keycard | ![]() |
Opens the Green Keycard Door. | N/A |
Red Keycard | ![]() |
Opens the Red Keycard Door. | N/A |
Blue Keycard | ![]() |
Opens the Blue Keycard Door. | N/A |
Orange Keycard | ![]() |
Opens the Orange Keycard Door. | N/A |
Hammer | ![]() |
Opens the Plank Door, Locked Hammer Vent, and Escape Door 2. | N/A |
🔒Skeleton Arm | ![]() |
Opens the Spooky Gate. | N/A |
Wrench | ![]() |
Disables the Laser Gate or opens the Locked Wrench Vent. | N/A |
Mallet | ![]() |
Can be used to activate the Mallet Game. | N/A |
Plank | ![]() |
Allows you to walk on top of the Plank Event. | N/A |
Fire Extinguisher | ![]() |
Extinguishes Fire. | N/A |
TNT | ![]() |
Blows up the Cracked Door. | N/A |
Blowtorch | ![]() |
Can be given to Mimi, which will make her open the Blowtorch Door. | N/A |
Gas | ![]() |
Fuels the Drivable Car. | N/A |
Gun | ![]() |
Can be used to stun Piggy or other enemy NPCs if loaded with Ammo. | N/A |
Crossbow | ![]() |
Can be used to stun Piggy or other enemy NPCs if loaded with Carrots. | N/A |
Ammo | ![]() |
Loads the Gun and Traitor Gun. | N/A |
Bone | ![]() |
Can be given to Doggy, which will make him go after and stun Piggy. | N/A |
Carrot | ![]() |
Can be given to Pony or Bunny, which will make them go after and stun Piggy. Can also load the Crossbow. | N/A |
Scissors | ![]() |
Can be used to cut the grass patches. | N/A |
Grass | ![]() |
Can be given to Zizzy, Giraffy, which will make them go after and stun Piggy. | N/A |
🔒Gift | ![]() |
Makes the Gift Block collidable. | N/A |
Apple | ![]() |
Can be given to Georgie, which will make him go after and stun Piggy. | N/A |
Screwdriver | ![]() |
Can be used to open the screwdriver door. | |
🔒Green Vial | ![]() |
Has to be placed alongside the Purple Vial to open the Vial Event. | N/A |
🔒Purple Vial | ![]() |
Has to be placed alongside the Green Vial to open the Vial Event. | N/A |
🔒Snowball | ![]() |
Can be brought to the Snowball Event to allow it to be pushed around. | N/A |
🔒Red Potion | ![]() |
Has to be used on the Cauldron alongside the Purple Potion to grant you an item. | N/A |
🔒Purple Potion | ![]() |
Has to be used on the Cauldron alongside the Red Potion to grant you an item. | N/A |
🔒Special Potion | ![]() |
Can be drunk to trigger a random effect on you. Includes shrinking, growing, speeding you up, slowing you down, using Camouflage, using Decoy, or nothing. | N/A |
🔒Rope | ![]() |
Used on the Rope Event to allow you to swing with it. | N/A |
Knife | ![]() |
Allows the holder to kill other players while holding it. | N/A |
🔒Magnifying Glass | ![]() |
Shows you where Magnifying Glass Blocks are. | N/A |
Traitor Gun | ![]() |
Can be used to kill players or stun Piggy and other enemy NPCs if loaded with Ammo. | N/A |
Generator Parts | ![]() |
Powers the Generator. | N/A |
🔒Shovel | ![]() |
Digs up Shovel Piles. | N/A |
🔒Magic Wand | ![]() |
Makes Magic Wand Blocks disappear when they're clicked on while holding it. | N/A |
Lights[]
Block | Image | Configurations |
---|---|---|
Invisible Light Block | ![]() |
N/A |
Custom Invisible Light Block | ![]() |
|
Ground Light | ![]() |
N/A |
Lantern | ![]() |
N/A |
Wall Light | ![]() |
N/A |
Ceiling Light | ![]() |
N/A |
Ceiling Lamp | ![]() |
N/A |
Lamp Post | ![]() |
N/A |
🔒Torch | ![]() |
N/A |
🔒Changing Lights | ![]() |
N/A |
Decorations[]
Decorations are more advanced than simple blocks and are objects commonly found in the Piggy universe.
Block | Image | Configurations |
---|---|---|
🎄Holiday Photo | ![]() |
Picture: Which photo will be displayed. |
Fancy Chair | ![]() |
N/A |
Large Cabinet | ![]() |
N/A |
Bed | ![]() |
N/A |
Flower | ![]() |
N/A |
Control Panel | ![]() |
N/A |
Barrel | ![]() |
N/A |
Cork Board | ![]() |
N/A |
Suitcase | ![]() |
N/A |
Forklift | ![]() |
N/A |
Radio | ![]() |
N/A |
Dumpster | ![]() |
N/A |
Small Cupboard | ![]() |
N/A |
Vending Machine | ![]() |
N/A |
Metal Fence Corner | ![]() |
N/A |
Metal Fence T-Shape | ![]() |
N/A |
Metal Fence Intersection | ![]() |
N/A |
Water Barrel | ![]() |
N/A |
Foldable Chair | ![]() | |
🔒Festive Tree | ![]() |
N/A |
🔒Snow Pumpkin | ![]() |
N/A |
🔒Fountain | ![]() |
N/A |
Basketball Cart | ![]() |
N/A |
Bench | ![]() |
N/A |
Big Cabinet | ![]() |
N/A |
Treadmill | ![]() |
N/A |
Toy Car | ![]() |
N/A |
Bookshelf | ![]() |
N/A |
Insolence Eye | ![]() |
|
Fire Decoration | ![]() |
N/A |
Grass Patch (Decoration) | ![]() |
N/A |
Big Table | ![]() |
N/A |
Cabinet | ![]() |
N/A |
Small Car | ![]() |
N/A |
Large Car | ![]() |
N/A |
Carrier | ![]() |
N/A |
Cart | ![]() |
N/A |
Cash Register | ![]() |
N/A |
Chair | ![]() |
N/A |
Artillery Pad | ![]() |
N/A |
Sandbags | ![]() |
N/A |
🔒Potions | ![]() |
N/A |
🔒Spooky Lights | ![]() |
N/A |
🔒Pig-o'-Lanterns | ![]() |
N/A |
Barbed Wire | ![]() |
N/A |
Wire Fence | ![]() |
N/A |
Circular Table | ![]() |
N/A |
Colorable Table | ![]() |
N/A |
Couch | ![]() |
N/A |
Counter | ![]() |
N/A |
Crate | ![]() |
N/A |
Desk | ![]() |
N/A |
Fruit Bowl | ![]() |
N/A |
Laundry Machine | ![]() |
N/A |
Locker | ![]() |
N/A |
Metal Crate | ![]() |
N/A |
Chamber | ![]() |
N/A |
Rain Block | ![]() |
N/A |
Snow Block | ![]() |
N/A |
Metal Fence | ![]() |
N/A |
Monitor | ![]() |
N/A |
Office Chair | ![]() |
N/A |
Oven | ![]() |
N/A |
Plant | ![]() |
N/A |
Recycle Bin | ![]() |
N/A |
Restaurant Table | ![]() |
N/A |
Rolling Computer | ![]() |
N/A |
Rolling Counter | ![]() |
N/A |
Shelf | ![]() |
N/A |
Sink | ![]() |
N/A |
Small Wood Crate | ![]() |
N/A |
Stick Display | ![]() |
N/A |
Student Desk | ![]() |
N/A |
Toilet | ![]() |
N/A |
Toolbox | ![]() |
N/A |
Trash Can | ![]() |
N/A |
Tree | ![]() |
N/A |
🔒Dead Tree | ![]() |
N/A |
🔒Headstone | ![]() |
N/A |
🔒Skeleton Prop | ![]() |
N/A |
Upper Shelf | ![]() |
N/A |
Wood Chair | ![]() |
N/A |
Wooden Crate | ![]() |
N/A |
🔒Christmas Lights | ![]() |
N/A |
🔒Menorah | ![]() |
N/A |
🔒Sled | ![]() |
N/A |
🔒Wreath | ![]() |
N/A |
🔒Frost | ![]() |
N/A |
🔒Seven Principles | ![]() |
N/A |
🔒Snowman | ![]() |
N/A |
🔒Candy Cane | ![]() |
N/A |
🔒Presents | ![]() |
N/A |
🔒Bones | ![]() |
N/A |
🔒Tomb | ![]() |
N/A |
NPCs[]
NPCs are characters who either help stun Piggy, help you escape, or are extra Piggies. Aside from Soldier, Scry, Sentinel, Foxy, Doggy (enemy), Friend and Chasing Hand, only one of each can be placed at once.
Block | Image | Functionality | Configurations |
---|---|---|---|
Doggy Helper | ![]() |
Can be given a Bone to knock out Piggy. | N/A |
Bunny Helper | ![]() |
Can be given a Carrot to knock out Piggy. | N/A |
Georgie Helper | ![]() |
Can be given an Apple to knock out Piggy. | N/A |
Pony Helper | ![]() |
Can be given a Carrot to knock out Piggy. | N/A |
Zizzy Helper | ![]() |
Can be given Grass to knock out Piggy. | N/A |
Giraffy Helper | ![]() |
Can be given Grass to knock out Piggy. | N/A |
Mimi | ![]() |
Can be given a Blowtorch to open a Blowtorch Door. | N/A |
Grandmother | ![]() |
Follows slowly and can kill. | N/A |
Foxy | ![]() |
Moves around in random directions and can kill. | N/A |
Mr. P | ![]() |
Follows and can kill. Can also shoot and stun. | N/A |
🔒Mrs. P | ![]() |
Follows and can kill. Charges after set amount of time. |
|
Doggy (Enemy) | ![]() |
Follows patrol points, placing alert signs over anybody who gets close and can kill. If no patrol points are present, moves around in random directions. | N/A |
Baren | ![]() |
Follows and can kill whoever gets in front. Eventually returns to spot. | N/A |
Felix | ![]() |
Follows and can kill whoever gets in front. Eventually returns to spot. | N/A |
Filip | ![]() |
Follows and can kill whoever gets in front. Eventually returns to spot. | N/A |
Katie | ![]() |
Follows and can kill whoever gets in front. Eventually returns to spot. | N/A |
Kitty | ![]() |
Follows and can kill whoever gets in front. Eventually returns to spot. | N/A |
Pandy | ![]() |
Follows and can kill whoever gets in front. Eventually returns to spot. | N/A |
Willow (Friendly) | ![]() |
Follows and can knock out Bobby, Kenneth, and Pepper. | N/A |
Willow (Enemy) | ![]() |
Behaves like a patrol bot and follows patrol points. Can place traps upon making contact with a trap point. Chases when somebody gets near and can kill. Can also shoot whoever is being chased to stun them. | N/A |
Bobby | ![]() |
Follows and can kill whoever gets near. Can be knocked out by Willow (Friendly), the Gun, and the Crossbow. | N/A |
Kenneth | ![]() |
Follows and can kill whoever gets near. Can be knocked out by Willow (Friendly), the Gun, and the Crossbow. | N/A |
Pepper | ![]() |
Follows and can kill whoever gets near. Can be knocked by Willow (Friendly), the Gun, and the Crossbow. | N/A |
Player NPC | ![]() |
Walks around similarly to the Soldier, but will follow patrol points when placed. If set to be a traitor, it will start chasing people with a knife when someone gets close to it until losing track of them. |
|
Soldier | ![]() |
Moves around in random directions and can kill. A maximum of 200 can be placed. | N/A |
Friend | ![]() |
Follows very quickly and can kill. Despawns on kill. | N/A |
Custom NPC | ![]() |
Can be an enemy, a helper, or do nothing depending on the given setting. |
|
Sentinel|center | ![]() |
Follows slowly and can kill whoever gets near. Can be killed with the Rusty Sword. |
|
⭐Scry | ![]() |
Follows players and puts an alarm sign and a red outline on a player upon spotting one. This will make the bot target that player. | N/A |
⭐The Prototype | ![]() |
Follows players, can kill, and can drop an item upon getting stunned. |
|
🔒Chasing Hand | ![]() |
Follows survivors and player Piggies who get near, catches them, then teleports them to the Hand Drop Point or the Player Spawn if there is no placed hand drop point. | N/A |
BabyBoss | ![]() |
Unknown. BabyBoss is a developer-exclusive NPC. | N/A |
Events[]
Events cause scenarios to execute when triggered, such as spawning the Players or unlocking a door.
Block | Image | Functionality | Configurations |
---|---|---|---|
Player Spawn | ![]() |
Sets where survivors spawn when a round starts. | N/A |
Piggy Spawn | ![]() |
Sets where infected spawn spawn when a round starts. | N/A |
Patrol Point | ![]() |
Sets locations that specific bots will wander around until they chase the player. | N/A |
Trap Point | ![]() |
Sets locations that patrol bots will put traps at. |
|
Door | ![]() |
Can be opened and closed. | N/A |
Wooden Door | ![]() |
Can be opened and closed. | N/A |
New Metal Door | ![]() |
Can be opened and closed. | N/A |
Ship Door | ![]() |
Can be opened and closed. | N/A |
Heist Door | ![]() |
Can be opened and closed. | N/A |
Tall Door | ![]() |
Can be opened and closed. | N/A |
Glass Door | ![]() |
Can be opened and closed. | N/A |
Green Door | ![]() |
Can be opened with a Green Key. | Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal. |
Red Door | ![]() |
Can be opened with a Red Key. | Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal. |
Blue Door | ![]() |
Can be opened with a Blue Key. | Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal. |
Orange Door | ![]() |
Can be opened with an Orange Key. | Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal. |
Yellow Door | ![]() |
Can be opened with a Yellow Key. | Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal. |
🔒Turret | ![]() |
Shoots projectiles that can stun or kill. |
|
⭐Revolving Book Case | ![]() |
Will spin around after interacting with it. | N/A |
Purple Door | ![]() |
Can be opened with a Purple Key. | Door Style: Allows you to change the appearance of the door. Includes Basic, Heist, Ship, Concrete, Wooden, and Metal. |
Plank Door | ![]() |
Can be opened with a Hammer. | N/A |
Laser Gate | ![]() |
Can be unlocked with a Wrench. | N/A |
Cracked Door | ![]() |
Can be exploded with TNT. | N/A |
Green Keycard Door | ![]() |
Can be opened with a Green Keycard. | N/A |
Red Keycard Door | ![]() |
Can be opened with a Red Keycard. | N/A |
Blue Keycard Door | ![]() |
Can be opened with a Blue Keycard. | N/A |
Orange Keycard Door | ![]() |
Can be opened with an Orange Keycard. | N/A |
Yellow Safe | ![]() |
Holds an item. Can be opened with a Yellow Key. | Item: The item that the safe will hold. |
Purple Safe | ![]() |
Holds an item. Can be opened with a Purple Key. | Item: The item that the safe will hold. |
White Safe | ![]() |
Holds an item. Can be opened with a White Key. | Item: The item that the safe will hold. |
Blowtorch Door | ![]() |
Can be opened by Mimi NPC if given a Blowtorch. | N/A |
Locked Hammer Vent | ![]() |
Can be crouched through by players when a Hammer is used. | N/A |
Locked Wrench Vent | ![]() |
Can be crouched through by players when a Wrench is used. | N/A |
Plank Event | ![]() |
Can be walked on if given a Plank. | N/A |
Fire Block | ![]() |
Can be extinguished with a Fire Extinguisher. | N/A |
Screwdriver Door | ![]() |
Can be opened with a Screwdriver. | |
Color Block Event | ![]() |
Can be turned collidable and non-collidable via buttons. | N/A |
Color Block Button | ![]() |
Makes color blocks of the same color collidable. | Usable by Infected: When on, infected players and any NPCs can also press the button. |
Reverse Color Block Button | ![]() |
Returns color blocks of same color to default state. | Usable by Infected: When on, infected players and any NPCs can also press the button. |
Drivable Car | ![]() |
Can transport players if given Gas. | N/A |
Crash Block | ![]() |
Can be broken by Drivable Cars, the Artillery Cannon, the Explosion Block, and the Snowball Event. | N/A |
Acid Block | ![]() |
Kills players on touch. | N/A |
Grass Event | ![]() |
Can be cut with the Scissors to reveal an item. |
|
Conveyor Block | ![]() |
Moves players and NPCs. | N/A |
Invisible Block | ![]() |
Cannot be passed through. | N/A |
Invisible Sound Block | ![]() |
Can emit audio. |
|
Death Block | ![]() |
Invisible block that kills players on contact. | N/A |
Note | ![]() |
Can display text. | Text: The text that the note will show. |
Book | ![]() |
Can display text. |
|
Escape Door 1 | ![]() |
Sets exit. Can be opened with a White Key. | N/A |
Escape Door 2 | ![]() |
Sets exit. Can be opened with a White Key and a Hammer. | N/A |
🔒Vial Event | ![]() |
Holds an item. Can be opened with a Green Vial and a Purple Vial. | Item: The item that the safe will hold. |
🔒Spooky Gate Event | ![]() |
Can be opened with a Skeleton Arm. | N/A |
Water Block | ![]() |
Can be swum in. | N/A |
Vault Door | ![]() |
Opens once the correct code is inputted. | Code: The code needed to open the vault. |
Vending Machine | ![]() |
Gives you an item once two coins are inserted. | Item: The item that will spawn one the coins are inserted. |
Claw Machine | ![]() |
Gives you an item once two coins are inserted. | Item: The item that will spawn one the two coins are inserted. |
Mallet Game Event | ![]() |
Gives you an item once the mallet is used. | Item: The item that will spawn one a mallet is used. |
🔒Cauldron Event | ![]() |
Holds an item. Can be activated with 2 Potions. | Item: The item that the cauldron will hold. |
🔒Gift Block Event | ![]() |
Turns collidable when Present is used. | N/A |
🔒Dreidel Event | ![]() |
Can activate 1 of 4 outcomes when clicked. Has a cooldown after use. | N/A |
🔒Slide Block | ![]() |
When walking on these blocks, the controls for your player's movement becomes more slippery. | N/A |
Artillery Cannon | ![]() |
Can be spun around and shot at Crash blocks to destroy them. | Destroy Connections: When enabled, the cannon will destroy connected crash blocks with one shot. |
Sign | ![]() |
Will display a message. |
|
🔒Slow Block | ![]() |
When walking on these blocks, your player runs slower than it normally does when walking on regular blocks. | N/A |
🔒Axe Trap Event | ![]() |
Sways side to side, killing players on contact. | N/A |
Portal Door | ![]() |
Teleports players and NPCs that walk into it from one door to the other. Can be linked to one another by making them the same color. | N/A |
🔒Shovel Pile | ![]() |
Can be dug up by the Shovel to unlock an item inside. | Item: The item that will spawn underneath the pile. |
🔒Spike Trap Event | ![]() |
When stepped over, summons lethal spikes. | N/A |
🔒Rotating Fireplace | ![]() |
Will spin around allowing players to pass through if the correct code is entered. Can also be used as a decoration. |
|
🔒Rope Event | ![]() |
When a Rope is placed, can be used to leap across gaps. | N/A |
Speed Block | ![]() |
When walking on these blocks, your player runs faster than it normally does when walking on regular blocks. | N/A |
🔒Magnifying Glass Block | ![]() |
When magnifying glass is held, all magnifying glass blocks are visible to player. Invisible otherwise. | N/A |
🔒🎄Snowball Event | ![]() |
Can be pushed around once the required amount of snowballs have been brought to it. Respawns if it falls into the void and can break crash blocks. |
|
🔒Magic Wand Block | ![]() |
Will disappear when clicked on while holding the Magic Wand item. | N/A |
🔒Hand Drop Point | ![]() |
Sets the place the players will spawn at after getting caught by the Chasing Hand. | N/A |
Links[]
Links are more advanced events which can be linked together to create your own contraptions. They can also be linked with Lights.
Block | Image | Functionality | Configurations |
---|---|---|---|
⭐Reversible Stairs | ![]() |
Will move from left to right/right to left when triggered. |
|
⭐Hidden Ceiling Stairs | ![]() |
Will lower onto the floor creating a staircase, or lift itself up creating a bridge when triggered. |
|
⭐Drawbridge | ![]() |
Opens when triggered. |
|
⭐Plank Lift | ![]() |
Will lift itself up or down when triggered. |
|
⭐Portcullis | ![]() |
Opens when triggered. |
|
Digital Display | ![]() |
The digital display block can either display the remaining time on a 'Timer' block, or display the number of things linked to it that are powered on. | Display Mode: 'Show Timer' will show the time remaining on a connected timer block. 'Show Power Sources' will show the number of power sources connected to it that are on. 'Show Iterations' will show will show the remaining iterations of a Looper block. |
Info Block | ![]() |
The info block will display text when powered. |
|
Prompt Trigger | ![]() |
The prompt trigger will turn on when you interact with this block. |
|
Button | ![]() |
The button will emit a power signal while it's clicked, but will automatically turn off after a set time. |
|
Lever | ![]() |
The lever can be toggled on or off to power other things. |
|
Energy Block | ![]() |
The energy block will change a player's energy depending on the settings. |
|
Infect Block | ![]() |
The infect block will infect the player who powered it. | N/A |
Cure Block | ![]() |
The cure block will cure the player who powered it. It can also be used to change player models mid-game. |
|
Touch Trigger | ![]() |
The touch trigger will emit a powered signal when players touch it. |
|
Terminal Event | ![]() |
The terminal event will emit a powered signal when the correct passcode is entered. |
|
Round Timer Block | ![]() |
The round timer block will modify the the time remaining in the match. |
|
Game Lighting Block | ![]() |
The game lighting block will change the fog, skybox, and time of day mid-game. |
|
Dialogue Block | ![]() |
The dialogue block will display a character dialogue when powered. |
|
Remote Trigger | ![]() |
The remote trigger will activate when the corresponding remote is activated by a player. |
|
Powered Door | ![]() |
The powered door will only open when it is powered on. | N/A |
Powered Safe | ![]() |
The powered safe will only open when it's powered. | Item: the item the safe will contain. |
Explosion | ![]() |
The explosion will explode once it's powered. |
|
Desk Event | ![]() |
The desk event will power links once the puzzle is completed. |
|
Generator | ![]() |
The generator block will turn on when it is repaired with generator parts. |
|
Trap Door | ![]() |
The trap door will open beneath players when it is powered on. | N/A |
Jet | ![]() |
The jet is a decoration that will fly through a set area when powered on. |
|
Powered Laser | ![]() |
The laser block will shoot deadly lasers out when powered on. |
|
Powered Sound Block | ![]() |
The powered sound block will play a sound whenever it is powered on. |
|
Powered Block | ![]() |
The powered block will only exist in the map when it is powered on. When off, it will disappear. | N/A |
Powered Kill Block | ![]() |
The powered kill block will kill the player. |
|
Powered Hidden Block | ![]() |
The powered invisible block is like the powered block, but it is always invisible to players. | N/A |
Item Use Trigger | ![]() |
The item use trigger will turn on when it is activated with the configured item. |
|
Teleport Block | ![]() |
The teleport block will teleport players to itself whenever it is powered on. |
|
Spawn Item Block | ![]() |
The spawn item block will spawn an item whenever it is powered on. |
|
Spawn NPC Block | ![]() |
The spawn NPC block will spawn an NPC whenever it is powered on. |
|
Escape Block | ![]() |
The escape block will trigger an escape event when powered. | Escape triggers for everyone?: When enabled, all players will escape when powered. Otherise, only the last player to power it will escape. |
Link Hub | ![]() |
The link hub can be used to organize a lot of power sources through one single source. As of now, it's the same as an OR-gate except it allows more links. | N/A |
Random Selector | ![]() |
The random selector, when powered, will pick a random block it is linked to (or several blocks!) to power on. |
|
Looper | ![]() |
The looper block emits a power signal on and off a set amount of times. |
|
Timer | ![]() |
The timer block, when powered on, will emit a powered signal itself after a set time. |
|
AND Gate | ![]() |
The AND gate block will emit a power signal only when everything else linked to it has also powered on. | N/A |
Flipper Gate | ![]() |
The Flipper gate block will emit a power signal for a certain amount of time, and then power off. | Active Length: How many seconds it takes for the power to last before turning off. |
IF Gate | ![]() |
The IF Gate block will emit a power signal only when the power source meets its requirements. |
|
Modify Gate | ![]() |
The modify gate can be used to change how links work. |
|
OR Gate | ![]() |
The OR gate will emit a powered signal when anything connected to it is powered on. It is similar to the link hub. | N/A |
NOT Gate | ![]() |
The NOT gate will emit a powered signal when it is powered off, and an off singal when it is powered on. You can use this to invert the power signals of other blocks! | N/A |
XOR Gate | ![]() |
The XOR gate will emit a powered signal when powered by only a single other source. If more than one, or none at all, it will be off. | N/A |
Audio Links[]
Audio Links are links related to audio.
Debug[]
These are blocks which can only be used by MiniToon, Epic_Tank, and possibly other developers. They sometimes appear on MiniToon's livestreams, which is how their existence is known in the first place.[1]
Block | Image |
---|---|
Dune Buggy | TBA |
Dev Piano | TBA |
Jerma | ![]() |
Amongus | ![]() |
Tutorial Map Extra | N/A |
Dev Block | ![]() |
Large Window | TBA |
Deprecated[]
This category is only accessible by developers. It is unknown what blocks are in this category, but it's likely scrapped blocks.
Trivia[]
- The Window Block and Window blocks used to be called differently: Window Block - Window Block Thin and Window - Window Block.
- The older names were mistakenly switched around between the two blocks.
- The Ground Light and Wall Light appear almost identical; only their default positions are at different angles.
- Mr. P was given cheeks, and a darker color for his eyes, hat, and mustache as an NPC in Build Mode, when he has lighter brown eyes, hat and mustache, and no cheeks in the Plant map and his skin. This was later changed when Mr. P got redesigned.
- However, a similar thing still exists - in the cutscene creator, Soldier has no cheeks, whilst the skin and bot, in both Build mode and default Piggy, still have cheeks.
- If you place more than one of specific items; Then all items of the same kind will disappear and only one of them will be left, allowing random item spawns in your map.
- Other items have the same but a little different mechanic, if there are more of an item than events that require that item, then the game will remove the extra items and make it even (Like, if you have 2 items and 1 Event, then one of the items will get removed, if you have 2 items and 2 Events, then none will get removed).
- Some items can be placed multiple times and all of them will spawn regardless of how many events require that item.
- Other items have the same but a little different mechanic, if there are more of an item than events that require that item, then the game will remove the extra items and make it even (Like, if you have 2 items and 1 Event, then one of the items will get removed, if you have 2 items and 2 Events, then none will get removed).
- When Mr. P was first added, there was a glitch where when you got caught by Mr. P, both you and Mr. P stood still, not being able to move unless Piggy got you. This was fixed a day later.
- For a while, safes lacked an opening animation but this was later changed.
- Oddly, the audio chorus and the audio flanger do the same thing.
- The large window was cancelled due to it being easily re-createable with the normal window block, hence why it was moved to the 'Debug' section.
- The Turret and the Revolving Bookcase will sometimes swap their order around.