Minor Events are mechanics in Piggy that are not significant enough to have their own pages due to their small roles, typically because they only appear once or twice. This is a list page for minor events from every chapter in Piggy.
Book 1[]
Well Event[]
The Well Event is a normal well made of stone with a roof in a manner supported by two sticks and with a rope inside that is attached to a bucket. Inside the bucket is the White key and to be able to get the key you will need to fix the Gear Box by getting two gears (Green and Red) and placing them inside the gear box. Once the Gear Box is completed, the well will activate and the bucket will raise and then you can get the white key.

The Well Event in House

The White Key inside of the well.
Egg Display[]
The Egg Display Event is a stand with three small pedestals in one of them there's a blue egg in the middle already in place, this stand is connected by a wire to a frame that has the White key inside. To get the white key, you will need two more eggs (Green and Red one). Once the two eggs are in place, the glass of the frame will break and you will be able to grab the white key.

The Egg Display in Gallery.

The Egg Display Event after all the eggs were placed.
Metal Gate Event[]
The Metal Gate is a big metal fence with a sign that says: "Closed" with a missing poster of Georgie Piggy. To be able to open the Metal Gate, you need the Wrench and you use it on the Wrench Panel connected to the Laser Gate. Once you deactivate the lasers, the gate will open and you will be able to go inside.

The Metal Fence in Gallery
Spooky Hunt[]
(Note: this event isn't in-game anymore).
Unlit Candles[]
There were five of these around the map as part of the Spooky Hunt. Clicking one would send it to the same platform Piggy spawns on. When all five were collected and lit with the torch, Mr. Stitchy would spawn.
The candles used to spawn in different locations:
- Behind the Piggy spawn.
- Behind the cabin across from the red lock cabin.
- Inside the cave, which requires the hammer to access.
- Inside the tent inside the fenced-in campsite, which requires the orange key to access.
- In the corner of the watchtower, which requires the plank to access.

The Unlit Candles in Forest.
Potion containers[]
The Potion containers event are a cylindrical glass container that have a green or purple liquid inside. The Potion containers appear in two locations: in a room with a hospital bed and a curtain, the other place is in the second floor in a general care unit that is in front of the dining room. To be able to complete this event, you will need the two vials (One for each container) and you will need to use it by clicking or touching it with the empty vial, the container will be emptied and the vial will be filled with one of the substances.

The Green Potion Container in Hospital.

The Purple Potion Container in Hospital.
Roller Coaster[]
The Roller Coaster Event is a normal roller coaster with two yellow rounded carts. The carts will be blocking a platform with a bench that contains the Water gun (And sometimes the Orange Key). To be able to get inside of this area, you will need the Wrench and use it on the Wrench Panel by clicking or touching it with the wrench. Once activated, the carts will start moving and you will be able to get into the area.

The Roller Coaster in Carnival.
Water Gun Game Stand[]
The Water Gun Game Stand Event is a carnival game stand of the color green that has a small circular platform and on the wall, there are two shelfs and on the top one, there's a circular target with red and white colors and next to it, there's the Key Code. To be able to get the key code, you will need the Water gun and place it on the small circular platform by clicking or touching it with the water gun. Once placed, the water gun will shoot directly at the target and the key code will appear on the floor in-front of the stand.

The Water Gun Game Stand in Carnival.
Mirror Event[]
The Mirror Event is two metal tubes connected to the wall shooting a red laser (that doesn't kill you) that connects with each tube. In the middle, there's a hexagonal door blocked by a hexagonal metal door and the laser. To be able to open the door, you will need the Mirror to block the laser and place it on the left side of the door by clicking it or touching it with the mirror. Once the mirror is placed, the door will immediately open and you will be able to go inside.

The Mirror Event in Mall.
Metal Chain Gate[]
The Metal Chain Gate Event is a large metal chain fence in front of the Tank. The fence will be blocking the way to get to the other building behind the fence. To be able to pass though the gate, you will need the Gas for the tank by clicking it or touching it with the gas. Once you use the gas, the tank will move and will tear down the fence letting you pass though.Tank Bullet Event[]
The Tank Bullet Event appears just after completing the Metal Chain Gate Event. It requires you to use the Tank Bullet item on the Tank to blow out the door to the building left of it.
Cell Door[]
The Cell Door Event is a metallic cell door located in the bottom floor of the basement. The cell door is blocking the way to a little small room, inside the cell there's a bench that contains the Robot Toy (And sometimes the Yellow Key). To be able to open the door, you will need the Hammer and you will need to go to the first floor of the basement and go to the corridor next to the stairs that leads to the bottom floor. In the hallway, there will be a vent locked by a wooden board, to be able to unlock the vent, you will need the hammer and touch the board by clicking it or touching it with the hammer. Once the vent is unlocked, the cell door will immediately open and you will be able to go inside.

The Cell Door in Distorted Memory.
Toy Altar[]
The Toy Altar Event is a grey stone box, and on each side, there's a bunch of black tentacles. The cover is colored grey with black outlines and also a red linear light, there is also a small yellow epitaph. At the top there's three holes, in two of these holes there's two stone skeletal arms coming out of these mentioned holes. Infront of the altar is a small pedestal. The altar will require two toys: The Robot Toy and the Dinosaur Toy and you will need to place it on each hand by clicking it or touching it with the respective toy. (The Dinousaur toy goes into the right hand and the Robot toy in the left hand). Once the two toys are placed, the two hands will get inside the altar and the red light will turn blue. Once that happens, in the small pedestal will appear the White Key.

The Toy Altar in Distorted Memory.

The Toy Altar after the toys were giving to it.

Ditto, but as GIF.
Dynamite Event[]
The Dynamite Event is a transparent dynamite that is in the ground. To activate this event, you will need the Dynamite and you must place it on the ground by clicking or just getting close to it. Once you have placed the dynamite on the ground, it will activate and a few seconds later will explode, activating the second phase of Plant.

The Dynamite Event in Plant.
RB Battles 3 Events[]
Number Safe Puzzle[]
The Number Safe puzzle is a puzzle that appears after using the Dynamite on a secret wall in the lower levels of Plant. By locating five Roman Numeral codes around the map, you will be able to correspond them with the buttons around the safe. Successfully completing it, gives access to the Crowbar.

The puzzle room opened.
Green Lights[]
The Green Lights are an event that appear in the lower levels of Plant, behind the barricaded doors. After acquiring the Crowbar, you are able to break the lights with it.
Pillar Lights[]
The Pillar Lights appear immediately after completing the Green Lights event. It appears as four, tall pillars that are covered at the base with green lights. To complete this, you must find the gun, load it with at least two ammo, and fire at two of the pillars.
Alphabet Code[]
The Alphabet Code is the final RB Battles event in Plant, appearing right after completing the Pillar Lights event. Eight buttons will appear surrounding a metal door, marked with the letters A-H. To solve the puzzle, simply press the buttons in the alphabetical sequence (ABCDEFGH), and the door will open, allowing you to activate a lever to start up the time machine.

The Lever after completing the Alphabet Code.
Book 2[]
Caution Tape Event[]
The Caution Tape Event appears two times in Alleys, with one being at both entrances of the hotel, and one in the exit hallway. By using the Scissors on this event, you will complete it.

The Caution Tape Event in the hotel entrance.
Puddle Event[]
The Puddle Event appears two times in Alleys, with one being in the Red Key room, and one in the exit hallway. By using the Mop on this event, you will complete it.

The Puddle Event in the Red Key room.
Shelf Event[]
The Shelf Event appears inside of the store next to the GorillAirways room (Red Lock Door room), with Pony standing infront of it (if the Blue Lock Door is open). The event serves as a barrier to the other side of the room, to be able to unlock it you will need a Carrot and give it to Pony, once he gets the carrot, he will push the shelf, opening an entrance to the back area of the Store, aswell opening the close entrances from Specsquirrels and GorillAirways.

The Shelf Event in Store.

A gif of Pony pushing the Shelf out of the way after giving him a carrot.
Smoke Grenade Event[]
The Smoke Grenade Event appears in the conference room of the building, right next to Kitty. The event serves as a barrier to the other side of the room, and touching it causes Kitty to be alerted. Of course, by using the Smoke Grenade item, the barrier disappears, and Kitty will not attack you.

The event across from Kitty.
Mop Event[]
The Mop Event appears in the lower levels of the map. To complete it, you will have needed to get both Zee and Zuzy to the area. Zuzy will notice something shiny in the vent above, and she will request a mop. Once given, She'll climb up onto Zee's back and reach into the vent with it, pulling out the white key. Zee will temporarily not be able to accept grass while she is doing this event.

A GIF of what the process of completing the event looks like.
Grappling Hook Event[]
Located in the Blue building next to the restaurant, the Grappling Hook Event will be on the top floor. In order to access it, you must have already put down the Plank, and cleared the debris in the building. The grappling hook item will always be in the Yellow Safe. Once completed, you will be able to make it to the top of the lighthouse.

The event in the blue building, looking out towards the lighthouse.
Steam Pipe Event[]
The Steam Pipe Event within the Medora can be found by using the Green Key. The obstacle can be completed by using the Wrench, and by doing so, you will be able to use the flight of stairs that was blocked, leading to the bridge and the top deck of the ship.

The image of the completed event.