PIG 64 | Gallery |
“Go now... I'll hold off those monsters off for long as I can.” - Bunny
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PIG 64 is an online platformer game created by Team i2R on Roblox, and is an in-universe video game created by Ronald. The game is a spinoff to the original game, and centers around collecting items as an animal of your choice. The game is inspired by Super Mario 64, a game that released in 1996 for the Nintendo 64.
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Badges | Update Log | Items | Leaks |
Overview[]
PIG 64 is an open 3D platformer game where you play as an animal of your choice and explore 3 maps to look for sticks, wallets, tickets, and Piggy Tokens. The player uses their unique mobility tools to navigate the maps and acquire said items. They're able to jump fairly high and can activate a double jump that sends them higher by pressing jump in midair. By pressing Shift (PC), X/Triangle (Xbox/Playstation) or its respective button on mobile, the player can initiate a roll or a dive in the direction their camera is facing. A roll is activated on the ground and activates a high speed state of rolling with a small halt at the end. A dive is activated in the air and is a long lunge with a slight downward angle. Areas have some interactable elements like the bouncy cars in the City/Subway that boosts the player up on contact or vents that can be entered by rolling into them. Each area has eight collectibles. The first area, the lobby, is accessed by default and the others are accessed with certain amounts of Piggy Tokens, chats, and having the collectibles from the previous area. Piggy Tokens are scattered across every area and are used to buy items from the shopkeeper. Chats can be initiated by clicking an exclamation mark over a player or NPC which gives dialogue options. Clicking one of these exclamation marks, including on NPCs that won't chat normally like the shopkeeper, grants a chat point. Piggy Tokens and Chats are used to unlock new areas.
Moveset[]
PIG 64's movement is relatively simple for a platformer, using two buttons and lacking any advanced techniques. The button for jump controls is the device's default jump button while the roll and dive button is Shift (PC), X/Triangle (Xbox/Playstation), or the unique button above the jump button (mobile). The player can jump as a basic means of gaining height. By jumping in midair, they perform a midair jump. Only one midair jump can be performed normally before touching the ground. Players can also roll, activating a burst of speed as their character rolls across the ground. Rolling can only be done on the ground since using its button in midair will perform a dive instead, a long lunge forward with a downwards arc. Interestingly, diving grants an additional midair jump after use. The most optimal form of gaining height is by double jumping, then diving, then jumping again. The best form of ground travel is either cycling between rolls and jumps or rolls, jumps, and dives. Because the player walks unusually slow, spamming movement abilities is a much better form of movement.
Areas[]
Lobby[]
The lobby is an open grassy field where players are put in when joining the game. It features the three portals to the other worlds and has eight sticks scattered around. The notable landmarks include the arch over the spawn, the large lake, the river surrounding an island, a small house, a windmill, and a tall gray building that is blocked off by default.
Below are the stick locations in the lobby:
Subway[]
Subway is a combination of the City from the main game and the Subway from Piggy: The Lost Book (2021). It's accessed after gaining 50 Piggy Tokens, 2 chats, and collecting all the sticks in the lobby. It features eight wallets. It uses the main layout of City with a subterranean entrance to the Subway present where The Safe Place would normally be.
Below are the wallet locations in Subway:
Arcade[]
Arcade is a combination of the Mall from the main game and the Arcade from Piggy: The Lost Book (2021). It's accessed after gaining 100 Piggy Tokens, 6 chats, and collecting all the wallets in Subway. It features eight tickets. It uses the main layout of Mall with the Aye-Aye Arcade from the original map expanded into the full Arcade building, having an additional top floor access point where Mall's exit door was.
Below are the ticket locations in Arcade:
Warehouse[]
Warehouse, unlike the other areas, is accessed by secret means and the requirements when attempting to teleport require "infinite Piggy Tokens" and "4e+29" chats. It has not been accessed yet since it’s presumably not meant to be unlocked mainly but is presumably some main-game map mixed with The Lost Book's Warehouse.
The glitched areas are accessed after getting Operation: Employee and locked off after getting : eRrOr :. They all have two collectibles and a pipe puzzle. They have no Piggy Tokens and AJ Alpaca is not present in any of them.
Lobby[]
The lobby's sky and most of its terrain is now black, with random purple parts and distorted structures. Some changes include the windmill's vanes being removed, the house's ceiling being removed, and the lily pad in the center of the lake being elevated and turned white. Uniquely, the tall gray building is left untouched. This area houses Paco, who can craft the ingots to buy the last three shop items with using the collectibles in the glitch world. This area's pipe puzzle is behind the house.
Below are the gas can locations in the lobby:
Name | Locations | Image |
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trying but young |
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behind need most |
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Subway[]
Subway is now extremely dark with the blocks being recolored to black or purple as well as structures being changed. Some changes include the subway rails being demolished, one of the hotel floor level windows being gone, and uniquely, a no-collisions wall in the subway leading to a tile and concrete room with water using realistic building unlike the rest of the game. This area's pipe puzzle is behind the subway entrance against a building.
Below are the gas can locations in Subway:
Name | Locations | Image |
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Left while him |
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AI best still |
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Arcade[]
Arcade is now extremely dark with the blocks being recolored to black or purple as well as structures being changed. Some changes include the switches being on by default, the parking lot of the mall is accessible by rolling or Tasty Drink's speed boost, and an additional teleporter is present in the parking lot that sends the player back inside. This area's pipe puzzle is in the mall parking lot against a building.
Below are the gas can locations in Arcade:
Name | Locations | Image |
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us we the |
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The its it's |
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Warehouse[]
Warehouse is still inaccessible in the glitch world but its requirements are changed to 0 Piggy Tokens and "eliminating a player". However, the only method of eliminating a player requires going back to the normal world and then locks you out of the glitch world.Quest[]
The main objective of PIG 64 is uncovering its hidden lore through a six part quest. Below is a guide on how the quest works:
Notes[]
- The Keymaster badge from the main game is required to initiate this quest. This has its own page (Plant - Chapter 12/Keymaster) and will not be described here.
- Subway and Arcade should be unlocked before doing the quest. The item locations are shown above.
- This quest is entirely impossible on console/with a controller due to several things like the keypads, pipe puzzles and crafting not being picked up as buttons by a controller. Use a mobile device or PC if possible.
Potato Pout[]
- Use the Glitch Key given automatically by the Keymaster badge to open the glitched door in Subway. Interact with the Mr. P potato.
- Flip all four switches in Arcade: One between the upstairs Aye-Aye Arcade entrance and the Blue Lock Door rooms, one being near a corner on a wall around top of the left escalators, one on the bottom floor wall behind the escalators in the back corner, and one next to the upstairs vent in the room with the shelf. This will give access to the vault in Birdy Bank.
- Buy the Big Dice item and follow the cord going from the vault to a room in the arcade. In the room where the cord ends, use the Big Dice four times. The numbers it lands on at the end of each use are the four digits in order required for the vault code.
- Go inside the vault and talk to the NPC.
- Go to Subway again and enter the building window with Mrs. P on it, accessible by jumping from the hotel building. Grab the Mrs. P Photo.
- Give the Mrs. P photo to the potato. He will start crying and will flood the city.
Deep Depths[]
- Activate the five valves across the flooded Subway, three in the city and two in the subway. They are all next to large white grates.
- The Flippers from the shop are recommended to speed this up.
- Buy the Infinite Jar of Coins and the Boombox.
- Go to Arcade and to the claw machine on the arcade's bottom floor.
- Move the claw using the songs on the boombox. A song's capital letter indicates what direction it'll move in (Ex, rUmble is up). Use Dimension to lower the claw.
- Up and down are away from and towards the front of the machine respectively.
- Collect the Mrs. P potato from the claw machine.
- Go back to Subway and give the potato to Mr. P. This will drain all the water and leave his hat, which can be picked up.
Operation: Employee[]
- Buy the Suitcase and hold it after equipping Mr. P's hat to access the tall building in the lobby.
- Input the code 362761 when prompted. This allows entry to the building and then the glitch world.
- This code is found from the main game by pressing the buttons on the Key Code Lock in Carnival - Chapter 8 to write '1984' on Traitor.
Flip Side[]
- Collect the items and complete the pipe puzzles scattered in each accessible area in the glitch world. Their locations are described above.
- Interact with Paco and insert the code HEEFTTECSE. This will give access to crafting.
- This code is found by putting 'secretcode', used in Paco's line when you interact with him, into a paco cipher decoder.
- Craft all the ingots you can, which are used to get different items from AJ Alpaca.
: eRrOr :[]
- Leave and rejoin the game to access the normal world.
- Get the Brightblade from AJ Alpaca.
- Hit a player with the Brightblade. The screen will heavily be tinted red with a distorted scream, followed by being blacked out as the following lines appear on screen:
The soft locks put in place only contained them for so long.
We really did try to make the Warehouse unobtainable, but they found a way.
What you've written in this code, the entire foundation, it can't be discovered, Ronald.
They're banned for now, but not rightfully.
Our time is running out.
- You will be forcefully kicked after the last line is done with the kick reason ": eRrOr :".
- Rejoin the game. You will be prompted with a message from Netikz' moderation and all wandering NPCs will not be visible. You will also be locked out of accessing the glitched areas. The Brightblade is still available in the shop and upon being purchased can be used to re-trigger these events.
Demo[]
Page Hunt[]
In the demo’s pre-release map, there are six pages scattered around the map, and a blank lectern on the side of the river with the house. Once all the pages are collected, the lectern will have a message reading: "A glitch that has no guarantee, A glitch that all can see, A glitch in the shape of a key, A glitch that has broken free." The locations of the pages will be listed below.
Trivia[]
- PIG 64 is seemingly based on and named after games from the Nintendo 64.
- Based on a reply [1] MiniToon made to a quote tweet of the PIG 64 announcement by Squeaks D'Corgeh, the creator of Shipwrecked 64, it's implied that PIG 64 is based on Shipwrecked 64, a psychological horror game also imitating the Nintendo 64 style.
- Despite this, the console shown in its teaser is more similar to an NES, which cannot render 3D games. This was a mishap on DerpyDervee's end and MiniToon was aware but forgot to correct it.
- This has been excused by saying Piggy's technology progressed much faster than ours and that their equivalent of an NES can render 3D games with advanced lighting.[2]
- Every area in the game except the lobby is named after, and presumably rips the map from, their map of the same name in Piggy: The Lost Book (2021). This is likely to honor the old project that got many of the developers into the Piggy community spotlight.
- KaiuDex is the composer for the game's soundtrack, which has been uploaded to YouTube.
- In the game icon and game banner you can see characters wearing short sleeves unlike in game where they wear long sleeves.
- As seen in the ending of the game, PIG 64 is an in-universe game by Ronald.
- This was originally hinted at in the Regarding The Rumors video.
- The names attached to the wallet items might be references to popular Piggy content creators, as many of them match their real names.
- Kohl might be referencing MiniToon.
- Forest might be referencing KreekCraft.
- Denver might be referencing Devoun.
- Callum might be referencing AntAntixx.
- Anthony might be referencing BigB.
- Justin might be referencing ThinkNoodles.
- Albert might be referencing Flamingo.
- Vincent might be referencing FGTeev Duddy.
- The Dazzle song on the boombox is a remix of the Piggy: Book 2 menu theme.
- PIG 64 has had a variety of compatibility problems for mobile and console, like mobile's jumping being disabled and the thumbstick going where it shouldn't while console couldn't select items in the shop or escape certain menus. While the mobile issues have been fixed, some major console issues still remain like several buttons not being interactable with the cursor. It was likely only tested in Studio before release.
- The chat bubbles that appear when using the chat feature or from NPCs (like AJ Alpaca and Mr. P) do not appear on console. While this is not a bug since Roblox disables viewing chat bubbles on console (as well as interacting with chat or even custom text at all), it could be remedied.
- Ironically, this game is supposed to be an in-universe console game, but does not play well on an actual console.
The discussions tag for PIG 64 can be found here.
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