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The Trap Point is a Build Mode event and an unseen mechanic used in Piggy: Book 2 starting from Sewers - Chapter 5 and onwards. It will allow the bots to place down traps in a specific location.

Appearance[]

Exclusively in Build Mode, it is a small translucent pink block that has a black trap icon in the center of it.

Usage[]

Every time you place this down along with the patrol locations, the Piggy has to pass by the trigger in order to spawn a trap.

Locations[]

Sewers - Chapter 5[]

  • In front of the orange lock door in the hallway.
  • In front of one of the green lock doors.
  • In front of a door near the purple safe.
  • In front of the door to the sewer classroom.
  • In front of the vent next to the escape.

Factory - Chapter 6[]

  • In front of the door to Willow's office.
  • In the outside front of the door to the most upstairs floor.
  • Outside, in a bridge intersection near the metal stairs.
  • Inside, in front of the blue lock door.
  • In the small hallway between the Green Lock Door building and the Blue Lock Door building.

Port - Chapter 7[]

  • In front of the front doors to the red building.
  • On the first flight of stairs right next to the vent shaft in the red building.
  • In front of the Blue Lock Door.
  • Inside, in front of the door of the lighthouse.
  • At the door frame near the plank bridge and the grappling hook string.

Ship - Chapter 8[]

  • In front of the Green Lock Door in between the intersection of the two doors that lead outside of the ship.
  • In front of the stairs leading downward in the floor where Kenneth is.
  • In front of the stairs leading down to the flooded area.
  • In front of the stairs leading downward in the main control module.

Docks - Chapter 9[]

  • Inside, in front of one of the Green Lock Doors.
  • In the middle of the long hallway, near where the plank is used.
  • Inside, in front of one of the door frames that requires the dynamite.
  • In front of the red lock door that leads to the water area.
  • Inside, in front of the Blue Lock Door.
  • In front of the door frame to the labyrinth that is closest to the Insolence eye.
  • At one of the Red Lock Door that lead to the temple-like area.
  • Ahead of the place where the plank is placed.

Temple - Chapter 10[]

  • At the door connecting the lab and the temple area.
  • In front of the main stairs that lead downstairs.
  • On top of one of the hallway bridges.
  • Near the exit, in front of the hallway bridge.
  • On top of one of the hallway bridges leading to the Green Lock Doors.
  • At the stairs inside the Green Lock Door room.
  • In the swinging axe hallway, in front of the plank.

Camp - Chapter 11[]

  • Inside, at the Orange Lock Door building.
  • In front of the med-bay area.
  • At the Red Lock Door tower.
  • Inside, at the Green Lock Door building.
  • On the cave bridge.

Heist[]

  • Between the entrance building and Leo's Laundromat.
  • In the small space, between the hotel building and entrance building.
  • At the hotel building's stairs.
  • In front of the hotel's lower door, the one that leads to the server room.

Distraction[]

  • At the door between the kitchen and spawn area.
  • At one of the doors to the Sentinel maze.
  • At the small balcony above the Sentinel maze.
  • Between the bridges above the cafeteria and the room where the dynamites are placed.
  • At the door in the conference room.
  • At the door of the site manager office.

Lab - Chapter 12[]

  • At one of the doors of the room divided into nine squares.
  • Between two squares in the room divided into nine squares.
  • Near the door to the cure, next to the ground holes.
  • At one of the doors that lead to the upper control module.

Trivia[]

  • This feature was added to Build Mode along in the Cutscenes Creator update.
  • As of June 16th, 2024, you can select the trap you wish to appear when a bot walks over it. You can also make traps spawn again if "Single Use" is turned off and the trap the bot has placed has been stepped on, or have them spawn at the start of the round.
Obstacles and Events
Doors Green Lock Door Red Lock Door Orange Lock Door Blue Lock Door Yellow Lock Door Purple Lock Door Black Lock Door Grey Lock Door Pink Lock Door Exit Door Keycard Doors Cracked Door Blowtorch Door Screwdriver Door Book Events
Safes Purple Safe Yellow Safe White Safe Green Keycard Safe Glass Cabinet Remote Control Event Vial Event Gold Safe Black Safe Wire Safe Color Code Safe Green Safe Blue Safe
Puzzles Color Code Puzzle Digit Code Pad Roman Numeral Puzzle Wheel Shape Mechanic Light Circle Puzzle Lever Puzzle Circle Puzzle Desk Puzzle Elephant Paintings Symbol Code Puzzle Screwdriver Pipes Vault Door Claw Puzzle
Build Mode Exclusive Invisible Block Drivable Car Player Spawn Piggy Spawn Trap Point Hand Drop Point Custom Invisible Light Block Invisible Sound Block Conveyor Block Note Gate Event Cauldron Event Gift Block Event Dreidel Event Spike Trap Magnifying Glass Event Magic Wand Event Snow Pile Rotating Fireplace Slow Block Slide Block Color Block Event Color Block Button Reverse Color Block Button
Hazards Laser Gate Spike Trap and Swinging Axe AcidInsolence Trap Insolence TrapRed Teddy Bears Red Teddy Bears
Miscellaneous Key Code Lock Boards Wrench Panel Plank Event Battery Box Campfire Red Lock LockerVending Machine Mallet Game Arcade Machine Fire ATM Battery Slot Gear Events Grass PatchLocked Vent Locked Vent Elevator Rope Event Toy Train Electrical Box Artillery Cannon Portal Question Mark Drivable Car Vial Stands Snowball Event Heart ClosetMinor Events
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